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Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students

The enhancement of learning effectiveness among university and graduate students is a continual and perplexing question for educational institutions. With the advancement of technology, educators are exploring and implementing diverse learning methods. In this current climate, gamification has emerg...

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Detalles Bibliográficos
Autores principales: Nguyen-Viet, Bang, Nguyen-Viet, Bac, Nguyen-Duy, Cuong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10641147/
https://www.ncbi.nlm.nih.gov/pubmed/37965599
http://dx.doi.org/10.1016/j.dib.2023.109734
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author Nguyen-Viet, Bang
Nguyen-Viet, Bac
Nguyen-Duy, Cuong
author_facet Nguyen-Viet, Bang
Nguyen-Viet, Bac
Nguyen-Duy, Cuong
author_sort Nguyen-Viet, Bang
collection PubMed
description The enhancement of learning effectiveness among university and graduate students is a continual and perplexing question for educational institutions. With the advancement of technology, educators are exploring and implementing diverse learning methods. In this current climate, gamification has emerged as an innovative and popular approach to education. Therefore, it is crucial to thoroughly examine the impact gamification has on the learning effectiveness of university and graduate students. The data also includes demographics of the participants. The questionnaire-based data was collected from previous studies with university and graduate students in Vietnam. The study used Excel and SmartPls 4.0 software to analyze data.. This research can serve as a resource for educational managers, lecturers, and universities to comprehend the effect of gamification on learning effectiveness. It can also aid researchers in the field to explore further the impact of gamification elements and their mediating roles, ultimately enhancing the learning effectiveness of university and graduate students.
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spelling pubmed-106411472023-11-14 Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students Nguyen-Viet, Bang Nguyen-Viet, Bac Nguyen-Duy, Cuong Data Brief Data Article The enhancement of learning effectiveness among university and graduate students is a continual and perplexing question for educational institutions. With the advancement of technology, educators are exploring and implementing diverse learning methods. In this current climate, gamification has emerged as an innovative and popular approach to education. Therefore, it is crucial to thoroughly examine the impact gamification has on the learning effectiveness of university and graduate students. The data also includes demographics of the participants. The questionnaire-based data was collected from previous studies with university and graduate students in Vietnam. The study used Excel and SmartPls 4.0 software to analyze data.. This research can serve as a resource for educational managers, lecturers, and universities to comprehend the effect of gamification on learning effectiveness. It can also aid researchers in the field to explore further the impact of gamification elements and their mediating roles, ultimately enhancing the learning effectiveness of university and graduate students. Elsevier 2023-10-28 /pmc/articles/PMC10641147/ /pubmed/37965599 http://dx.doi.org/10.1016/j.dib.2023.109734 Text en © 2023 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Data Article
Nguyen-Viet, Bang
Nguyen-Viet, Bac
Nguyen-Duy, Cuong
Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title_full Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title_fullStr Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title_full_unstemmed Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title_short Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
title_sort dataset on the effect of gamification elements on learning effectiveness among vietnamese students
topic Data Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10641147/
https://www.ncbi.nlm.nih.gov/pubmed/37965599
http://dx.doi.org/10.1016/j.dib.2023.109734
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