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Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm

Mobile robots are increasingly employed in today’s environment. Perceiving the environment to perform a task plays a major role in the robots. The service robots are wisely employed in the fully (or) partially known user’s environment. The exploration and exploitation of the unknown environment is a...

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Autores principales: Ali, Hasnain, Gilani, Syed Omer, Waris, Asim, Shah, Umer Hameed, Khattak, Muazzam A. Khan, Khan, Muhammad Jawad, Afzal, Namra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10643645/
https://www.ncbi.nlm.nih.gov/pubmed/37957144
http://dx.doi.org/10.1038/s41598-023-44553-1
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author Ali, Hasnain
Gilani, Syed Omer
Waris, Asim
Shah, Umer Hameed
Khattak, Muazzam A. Khan
Khan, Muhammad Jawad
Afzal, Namra
author_facet Ali, Hasnain
Gilani, Syed Omer
Waris, Asim
Shah, Umer Hameed
Khattak, Muazzam A. Khan
Khan, Muhammad Jawad
Afzal, Namra
author_sort Ali, Hasnain
collection PubMed
description Mobile robots are increasingly employed in today’s environment. Perceiving the environment to perform a task plays a major role in the robots. The service robots are wisely employed in the fully (or) partially known user’s environment. The exploration and exploitation of the unknown environment is a tedious task. This paper introduces a novel Trimmed Q-learning algorithm to predict interesting scenes via efficient memorability-oriented robotic behavioral scene activity training. The training process involves three stages: online learning and short-term and long-term learning modules. It is helpful for autonomous exploration and making wiser decisions about the environment. A simplified three-stage learning framework is introduced to train and predict interesting scenes using memorability. A proficient visual memory schema (VMS) is designed to tune the learning parameters. A role-based profile arrangement is made to explore the unknown environment for a long-term learning process. The online and short-term learning frameworks are designed using a novel Trimmed Q-learning algorithm. The underestimated bias in robotic actions must be minimized by introducing a refined set of practical candidate actions. Finally, the recalling ability of each learning module is estimated to predict the interesting scenes. Experiments conducted on public datasets, SubT, and SUN databases demonstrate the proposed technique’s efficacy. The proposed framework has yielded better memorability scores in short-term and online learning at 72.84% and in long-term learning at 68.63%.
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spelling pubmed-106436452023-11-13 Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm Ali, Hasnain Gilani, Syed Omer Waris, Asim Shah, Umer Hameed Khattak, Muazzam A. Khan Khan, Muhammad Jawad Afzal, Namra Sci Rep Article Mobile robots are increasingly employed in today’s environment. Perceiving the environment to perform a task plays a major role in the robots. The service robots are wisely employed in the fully (or) partially known user’s environment. The exploration and exploitation of the unknown environment is a tedious task. This paper introduces a novel Trimmed Q-learning algorithm to predict interesting scenes via efficient memorability-oriented robotic behavioral scene activity training. The training process involves three stages: online learning and short-term and long-term learning modules. It is helpful for autonomous exploration and making wiser decisions about the environment. A simplified three-stage learning framework is introduced to train and predict interesting scenes using memorability. A proficient visual memory schema (VMS) is designed to tune the learning parameters. A role-based profile arrangement is made to explore the unknown environment for a long-term learning process. The online and short-term learning frameworks are designed using a novel Trimmed Q-learning algorithm. The underestimated bias in robotic actions must be minimized by introducing a refined set of practical candidate actions. Finally, the recalling ability of each learning module is estimated to predict the interesting scenes. Experiments conducted on public datasets, SubT, and SUN databases demonstrate the proposed technique’s efficacy. The proposed framework has yielded better memorability scores in short-term and online learning at 72.84% and in long-term learning at 68.63%. Nature Publishing Group UK 2023-11-13 /pmc/articles/PMC10643645/ /pubmed/37957144 http://dx.doi.org/10.1038/s41598-023-44553-1 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Ali, Hasnain
Gilani, Syed Omer
Waris, Asim
Shah, Umer Hameed
Khattak, Muazzam A. Khan
Khan, Muhammad Jawad
Afzal, Namra
Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title_full Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title_fullStr Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title_full_unstemmed Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title_short Memorability-based multimedia analytics for robotic interestingness prediction system using trimmed Q-learning algorithm
title_sort memorability-based multimedia analytics for robotic interestingness prediction system using trimmed q-learning algorithm
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10643645/
https://www.ncbi.nlm.nih.gov/pubmed/37957144
http://dx.doi.org/10.1038/s41598-023-44553-1
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