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Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study

BACKGROUND: Individuals who have acquired communication disorders often struggle to transfer the skills they learn during therapy sessions to real-life situations. Immersive virtual reality (VR) technology has the potential to create realistic communication environments that can be used both in clin...

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Detalles Bibliográficos
Autores principales: Vaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare, Baghaei, Nilufar, Theodoros, Deborah, Russell, Trevor
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10646677/
https://www.ncbi.nlm.nih.gov/pubmed/3790622
http://dx.doi.org/10.2196/46959
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author Vaezipour, Atiyeh
Aldridge, Danielle
Koenig, Sebastian
Burns, Clare
Baghaei, Nilufar
Theodoros, Deborah
Russell, Trevor
author_facet Vaezipour, Atiyeh
Aldridge, Danielle
Koenig, Sebastian
Burns, Clare
Baghaei, Nilufar
Theodoros, Deborah
Russell, Trevor
author_sort Vaezipour, Atiyeh
collection PubMed
description BACKGROUND: Individuals who have acquired communication disorders often struggle to transfer the skills they learn during therapy sessions to real-life situations. Immersive virtual reality (VR) technology has the potential to create realistic communication environments that can be used both in clinical settings and for practice at home by individuals with communication disorders. OBJECTIVE: This research aims to enhance our understanding of the acceptance, usefulness, and usability of a VR application (SIM:Kitchen), designed for communication rehabilitation. Additionally, this research aims to identify the perceived barriers and benefits of using VR technology from the perspective of individuals with acquired communication disorders. METHODS: Semistructured interviews and usability surveys were conducted with 10 individuals with acquired neurogenic communication disorders aged 46-81 (mean 58, SD 9.57) years after trialing an immersive VR application. The audio-recorded interviews were transcribed and analyzed to identify themes. RESULTS: The quantitative data regarding the usability of the system associated with participants’ immersion experience in the VR application were promising. Findings from semistructured interviews are discussed across five key thematic areas including (1) participant’s attitude toward VR, (2) perceived usefulness of the VR system, (3) perceived ease of use of the VR system, (4) their willingness to continue using VR, and (5) the factors they perceived as challenges or facilitators to adopting this VR technology. CONCLUSIONS: Overall, participants in this study found the VR experience to be enjoyable and were impressed by the realism of the VR application designed for communication rehabilitation. This study highlighted personally relevant, immersive VR interventions with different levels of task difficulty that could enhance technology uptake in the context of communication rehabilitation. However, it is essential that VR hand controller technology is refined to be more naturalistic in movement and able to accommodate user capabilities.
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spelling pubmed-106466772023-10-31 Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study Vaezipour, Atiyeh Aldridge, Danielle Koenig, Sebastian Burns, Clare Baghaei, Nilufar Theodoros, Deborah Russell, Trevor JMIR Rehabil Assist Technol Original Paper BACKGROUND: Individuals who have acquired communication disorders often struggle to transfer the skills they learn during therapy sessions to real-life situations. Immersive virtual reality (VR) technology has the potential to create realistic communication environments that can be used both in clinical settings and for practice at home by individuals with communication disorders. OBJECTIVE: This research aims to enhance our understanding of the acceptance, usefulness, and usability of a VR application (SIM:Kitchen), designed for communication rehabilitation. Additionally, this research aims to identify the perceived barriers and benefits of using VR technology from the perspective of individuals with acquired communication disorders. METHODS: Semistructured interviews and usability surveys were conducted with 10 individuals with acquired neurogenic communication disorders aged 46-81 (mean 58, SD 9.57) years after trialing an immersive VR application. The audio-recorded interviews were transcribed and analyzed to identify themes. RESULTS: The quantitative data regarding the usability of the system associated with participants’ immersion experience in the VR application were promising. Findings from semistructured interviews are discussed across five key thematic areas including (1) participant’s attitude toward VR, (2) perceived usefulness of the VR system, (3) perceived ease of use of the VR system, (4) their willingness to continue using VR, and (5) the factors they perceived as challenges or facilitators to adopting this VR technology. CONCLUSIONS: Overall, participants in this study found the VR experience to be enjoyable and were impressed by the realism of the VR application designed for communication rehabilitation. This study highlighted personally relevant, immersive VR interventions with different levels of task difficulty that could enhance technology uptake in the context of communication rehabilitation. However, it is essential that VR hand controller technology is refined to be more naturalistic in movement and able to accommodate user capabilities. JMIR Publications 2023-10-31 /pmc/articles/PMC10646677/ /pubmed/3790622 http://dx.doi.org/10.2196/46959 Text en ©Atiyeh Vaezipour, Danielle Aldridge, Sebastian Koenig, Clare Burns, Nilufar Baghaei, Deborah Theodoros, Trevor Russell. Originally published in JMIR Rehabilitation and Assistive Technology (https://rehab.jmir.org), 31.10.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Rehabilitation and Assistive Technology, is properly cited. The complete bibliographic information, a link to the original publication on https://rehab.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Vaezipour, Atiyeh
Aldridge, Danielle
Koenig, Sebastian
Burns, Clare
Baghaei, Nilufar
Theodoros, Deborah
Russell, Trevor
Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title_full Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title_fullStr Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title_full_unstemmed Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title_short Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study
title_sort rehabilitation supported by immersive virtual reality for adults with communication disorders: semistructured interviews and usability survey study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10646677/
https://www.ncbi.nlm.nih.gov/pubmed/3790622
http://dx.doi.org/10.2196/46959
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