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A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy

In a serious context, individuals with Cerebral Palsy (CP) have limited opportunities to engage in social interaction experiences. Through a review, this study provides an explanation and improved evidence of the methods for rehabilitation in games used in serious contexts for people with CP. Articl...

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Autor principal: Ahn, Si Nae
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10648355/
https://www.ncbi.nlm.nih.gov/pubmed/37947563
http://dx.doi.org/10.3390/ijerph20217006
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author Ahn, Si Nae
author_facet Ahn, Si Nae
author_sort Ahn, Si Nae
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description In a serious context, individuals with Cerebral Palsy (CP) have limited opportunities to engage in social interaction experiences. Through a review, this study provides an explanation and improved evidence of the methods for rehabilitation in games used in serious contexts for people with CP. Articles published from 2010 to 2022 focusing on serious game-based rehabilitation for people with CP are extracted from MEDILINE, Academic Search Ultimate, CINAHL, and the Web of Science. The articles were assessed based on the McMaster critical review form. This study analyzes the frequencies of goal and assessment tools according to the components using the International Classification of Functioning, Disability and Health (ICF). The evidence of all the studies is presented according to the principles of Population, Intervention, Comparison, Outcome (PICO) to organize the evidence. A total of 19 articles were selected. Five articles involved Randomized Controlled Trials (RCTs), six articles involved non-randomized one-group designs, three articles involved single experimental study designs, and five articles were case report designs. In the selected articles, the average score on the McMaster critical review form was 11.8 points. In the game-based rehabilitation for CP, more articles reported goals and assessment tools focusing on body function than goals and assessment tools focusing on activity and participation, according to the ICF. These findings provide a record of past work and identify the evidence to support the application of game-based rehabilitation for people with CP.
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spelling pubmed-106483552023-11-01 A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy Ahn, Si Nae Int J Environ Res Public Health Review In a serious context, individuals with Cerebral Palsy (CP) have limited opportunities to engage in social interaction experiences. Through a review, this study provides an explanation and improved evidence of the methods for rehabilitation in games used in serious contexts for people with CP. Articles published from 2010 to 2022 focusing on serious game-based rehabilitation for people with CP are extracted from MEDILINE, Academic Search Ultimate, CINAHL, and the Web of Science. The articles were assessed based on the McMaster critical review form. This study analyzes the frequencies of goal and assessment tools according to the components using the International Classification of Functioning, Disability and Health (ICF). The evidence of all the studies is presented according to the principles of Population, Intervention, Comparison, Outcome (PICO) to organize the evidence. A total of 19 articles were selected. Five articles involved Randomized Controlled Trials (RCTs), six articles involved non-randomized one-group designs, three articles involved single experimental study designs, and five articles were case report designs. In the selected articles, the average score on the McMaster critical review form was 11.8 points. In the game-based rehabilitation for CP, more articles reported goals and assessment tools focusing on body function than goals and assessment tools focusing on activity and participation, according to the ICF. These findings provide a record of past work and identify the evidence to support the application of game-based rehabilitation for people with CP. MDPI 2023-11-01 /pmc/articles/PMC10648355/ /pubmed/37947563 http://dx.doi.org/10.3390/ijerph20217006 Text en © 2023 by the author. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Ahn, Si Nae
A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title_full A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title_fullStr A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title_full_unstemmed A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title_short A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy
title_sort scoping review of the serious game-based rehabilitation of people with cerebral palsy
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10648355/
https://www.ncbi.nlm.nih.gov/pubmed/37947563
http://dx.doi.org/10.3390/ijerph20217006
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