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Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students
BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) instrument consists of 18 items with a six-factor structure. This questionnaire is widely utilized to measure the degree of problematic online gaming, but the scale has not, up to date, been validated in Arabic language. This study aimed...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10655425/ https://www.ncbi.nlm.nih.gov/pubmed/37974251 http://dx.doi.org/10.1186/s40359-023-01437-3 |
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author | Abbouyi, Samira Bouazza, Samira El Hilaly, Jaouad Ragala, Mohammed El Amine El Rhazi, Karima Zarrouq, Btissame |
author_facet | Abbouyi, Samira Bouazza, Samira El Hilaly, Jaouad Ragala, Mohammed El Amine El Rhazi, Karima Zarrouq, Btissame |
author_sort | Abbouyi, Samira |
collection | PubMed |
description | BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) instrument consists of 18 items with a six-factor structure. This questionnaire is widely utilized to measure the degree of problematic online gaming, but the scale has not, up to date, been validated in Arabic language. This study aimed to assess POGQ scale validity and reliability in Moroccan context. METHODS: The research was conducted from April to June 2023 using an online questionnaire. The selected sample involved Moroccan university students. Data were analyzed in two successive phases. First, exploratory factor analysis (EFA) was used to assess the factor structure in the first sample (n1 = 143). Then, this structure was confirmed in the second sample (n2 = 313) using confirmatory factor analysis (CFA). RESULTS: The EFA and CFA results demonstrated that the POGQ has a six-factor structure explained 72% of the total variance. The results of this analysis provided an optimal fit to the data confirming a good performance of the measurement model (χ² = 243.6; CFI = 0.981; TLI = 0.976; RMSEA = 0.048; NFI = 0.964; IFI = 0. 981; SRMR = 0.022). The instrument showed sufficient reliability and convergent validity demonstrated by acceptable values of composite reliability (CR = 0.68–0.90), and average variance extracted (AVE = 0.50–0.75), respectively. Finally, the Arabic version of POGQ was found to have a high test–retest reliability. CONCLUSIONS: The Arabic version of POGQ revealed adequate psychometric properties. As a result, the instrument might be used to measure the degree of problematic online gaming. The use of the POGQ is expected to further promote research on online game dependence treatment and prevention. |
format | Online Article Text |
id | pubmed-10655425 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-106554252023-11-16 Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students Abbouyi, Samira Bouazza, Samira El Hilaly, Jaouad Ragala, Mohammed El Amine El Rhazi, Karima Zarrouq, Btissame BMC Psychol Research BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) instrument consists of 18 items with a six-factor structure. This questionnaire is widely utilized to measure the degree of problematic online gaming, but the scale has not, up to date, been validated in Arabic language. This study aimed to assess POGQ scale validity and reliability in Moroccan context. METHODS: The research was conducted from April to June 2023 using an online questionnaire. The selected sample involved Moroccan university students. Data were analyzed in two successive phases. First, exploratory factor analysis (EFA) was used to assess the factor structure in the first sample (n1 = 143). Then, this structure was confirmed in the second sample (n2 = 313) using confirmatory factor analysis (CFA). RESULTS: The EFA and CFA results demonstrated that the POGQ has a six-factor structure explained 72% of the total variance. The results of this analysis provided an optimal fit to the data confirming a good performance of the measurement model (χ² = 243.6; CFI = 0.981; TLI = 0.976; RMSEA = 0.048; NFI = 0.964; IFI = 0. 981; SRMR = 0.022). The instrument showed sufficient reliability and convergent validity demonstrated by acceptable values of composite reliability (CR = 0.68–0.90), and average variance extracted (AVE = 0.50–0.75), respectively. Finally, the Arabic version of POGQ was found to have a high test–retest reliability. CONCLUSIONS: The Arabic version of POGQ revealed adequate psychometric properties. As a result, the instrument might be used to measure the degree of problematic online gaming. The use of the POGQ is expected to further promote research on online game dependence treatment and prevention. BioMed Central 2023-11-16 /pmc/articles/PMC10655425/ /pubmed/37974251 http://dx.doi.org/10.1186/s40359-023-01437-3 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Abbouyi, Samira Bouazza, Samira El Hilaly, Jaouad Ragala, Mohammed El Amine El Rhazi, Karima Zarrouq, Btissame Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title | Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title_full | Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title_fullStr | Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title_full_unstemmed | Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title_short | Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students |
title_sort | psychometric properties of the problematic online gaming questionnaire (pogq) in a moroccan sample of university students |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10655425/ https://www.ncbi.nlm.nih.gov/pubmed/37974251 http://dx.doi.org/10.1186/s40359-023-01437-3 |
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