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Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach
BACKGROUND: The diminished executive control along with cue-reactivity has been suggested to play an important role in addiction. Hear rate variability (HRV), which is related to the autonomic nervous system, is a useful biomarker that can reflect cognitive-emotional responses to stimuli. In this st...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10662324/ https://www.ncbi.nlm.nih.gov/pubmed/38025469 http://dx.doi.org/10.3389/fpsyt.2023.1231045 |
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author | Hong, Sung Jun Lee, Deokjong Park, Jinsick Kim, Taekyung Jung, Young-Chul Shon, Young-Min Kim, In Young |
author_facet | Hong, Sung Jun Lee, Deokjong Park, Jinsick Kim, Taekyung Jung, Young-Chul Shon, Young-Min Kim, In Young |
author_sort | Hong, Sung Jun |
collection | PubMed |
description | BACKGROUND: The diminished executive control along with cue-reactivity has been suggested to play an important role in addiction. Hear rate variability (HRV), which is related to the autonomic nervous system, is a useful biomarker that can reflect cognitive-emotional responses to stimuli. In this study, Internet gaming disorder (IGD) subjects’ autonomic response to gaming-related cues was evaluated by measuring HRV changes in exposure to gaming situation. We investigated whether this HRV reactivity can significantly classify the categorical classification according to the severity of IGD. METHODS: The present study included 70 subjects and classified them into 4 classes (normal, mild, moderate and severe) according to their IGD severity. We measured HRV for 5 min after the start of their preferred Internet game to reflect the autonomic response upon exposure to gaming. The neural parameters of deep learning model were trained using time-frequency parameters of HRV. Using the Class Activation Mapping (CAM) algorithm, we analyzed whether the deep learning model could predict the severity classification of IGD and which areas of the time-frequency series were mainly involved. RESULTS: The trained deep learning model showed an accuracy of 95.10% and F-1 scores of 0.995 (normal), 0.994 (mild), 0.995 (moderate), and 0.999 (severe) for the four classes of IGD severity classification. As a result of checking the input of the deep learning model using the CAM algorithm, the high frequency (HF)-HRV was related to the severity classification of IGD. In the case of severe IGD, low frequency (LF)-HRV as well as HF-HRV were identified as regions of interest in the deep learning model. CONCLUSION: In a deep learning model using the time-frequency HRV data, a significant predictor of IGD severity classification was parasympathetic tone reactivity when exposed to gaming situations. The reactivity of the sympathetic tone for the gaming situation could predict only the severe group of IGD. This study suggests that the autonomic response to the game-related cues can reflect the addiction status to the game. |
format | Online Article Text |
id | pubmed-10662324 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-106623242023-11-07 Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach Hong, Sung Jun Lee, Deokjong Park, Jinsick Kim, Taekyung Jung, Young-Chul Shon, Young-Min Kim, In Young Front Psychiatry Psychiatry BACKGROUND: The diminished executive control along with cue-reactivity has been suggested to play an important role in addiction. Hear rate variability (HRV), which is related to the autonomic nervous system, is a useful biomarker that can reflect cognitive-emotional responses to stimuli. In this study, Internet gaming disorder (IGD) subjects’ autonomic response to gaming-related cues was evaluated by measuring HRV changes in exposure to gaming situation. We investigated whether this HRV reactivity can significantly classify the categorical classification according to the severity of IGD. METHODS: The present study included 70 subjects and classified them into 4 classes (normal, mild, moderate and severe) according to their IGD severity. We measured HRV for 5 min after the start of their preferred Internet game to reflect the autonomic response upon exposure to gaming. The neural parameters of deep learning model were trained using time-frequency parameters of HRV. Using the Class Activation Mapping (CAM) algorithm, we analyzed whether the deep learning model could predict the severity classification of IGD and which areas of the time-frequency series were mainly involved. RESULTS: The trained deep learning model showed an accuracy of 95.10% and F-1 scores of 0.995 (normal), 0.994 (mild), 0.995 (moderate), and 0.999 (severe) for the four classes of IGD severity classification. As a result of checking the input of the deep learning model using the CAM algorithm, the high frequency (HF)-HRV was related to the severity classification of IGD. In the case of severe IGD, low frequency (LF)-HRV as well as HF-HRV were identified as regions of interest in the deep learning model. CONCLUSION: In a deep learning model using the time-frequency HRV data, a significant predictor of IGD severity classification was parasympathetic tone reactivity when exposed to gaming situations. The reactivity of the sympathetic tone for the gaming situation could predict only the severe group of IGD. This study suggests that the autonomic response to the game-related cues can reflect the addiction status to the game. Frontiers Media S.A. 2023-11-07 /pmc/articles/PMC10662324/ /pubmed/38025469 http://dx.doi.org/10.3389/fpsyt.2023.1231045 Text en Copyright © 2023 Hong, Lee, Park, Kim, Jung, Shon and Kim. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Hong, Sung Jun Lee, Deokjong Park, Jinsick Kim, Taekyung Jung, Young-Chul Shon, Young-Min Kim, In Young Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title | Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title_full | Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title_fullStr | Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title_full_unstemmed | Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title_short | Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
title_sort | severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10662324/ https://www.ncbi.nlm.nih.gov/pubmed/38025469 http://dx.doi.org/10.3389/fpsyt.2023.1231045 |
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