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Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review

BACKGROUND: The realm of virtual games, video games, and e-sports has witnessed remarkable and substantial growth, captivating a diverse and global audience. However, some studies indicate that this surge is often linked to a desire to escape from real life, a phenomenon known as escapism. Much like...

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Autores principales: Marques, Lucas M., Uchida, Pedro M., Aguiar, Felipe O., Kadri, Gabriel, Santos, Raphael I. M., Barbosa, Sara P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10663235/
https://www.ncbi.nlm.nih.gov/pubmed/38025467
http://dx.doi.org/10.3389/fpsyt.2023.1257685
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author Marques, Lucas M.
Uchida, Pedro M.
Aguiar, Felipe O.
Kadri, Gabriel
Santos, Raphael I. M.
Barbosa, Sara P.
author_facet Marques, Lucas M.
Uchida, Pedro M.
Aguiar, Felipe O.
Kadri, Gabriel
Santos, Raphael I. M.
Barbosa, Sara P.
author_sort Marques, Lucas M.
collection PubMed
description BACKGROUND: The realm of virtual games, video games, and e-sports has witnessed remarkable and substantial growth, captivating a diverse and global audience. However, some studies indicate that this surge is often linked to a desire to escape from real life, a phenomenon known as escapism. Much like substance abuse, escapism has been identified as a significant motivator, leading to adverse outcomes, including addiction. Therefore, it is crucial to comprehend the existing research on the connection between escapism and engagement in virtual gaming. This understanding can shed light on the reasons behind such practices and their potential impact on mental and public health. PURPOSE: The objective of this systematic review is investigate the findings pertaining to association between escapism and the practice of virtual games, such as video-games and e-sport. METHODS: PUBMED and SCOPUS database were systematically searched. Six independent researchers screened articles for relevance. We extracted data regarding escapism-related measures, emotional/mental health-related measures and demographic information relevant to the review purpose. RESULTS: The search yielded 357 articles, 36 were included. Results showed that: (i) Escapist motivation (EM) is one of the main motives for playing virtual games; (ii) EM is related to negative clinical traits; (iii) EM predicts negative psychological/emotional/mental health outcomes; (iv) EM is associated with impaired/negative perception of the real-world life; (v) EM predicts non-adaptive real social life; and (vi) EM is associated with dysfunctional gaming practices in some cases. However, EM can have beneficial effects, fostering confidence, determination, a sense of belonging in virtual communities, and representation through avatars. Furthermore, the reviewed findings suggest that EM was positively linked to mitigating loneliness in anxious individuals and promoting social activities that preserved mental health among typical individuals during the pandemic. CONCLUSION: Our review reinforces the evidence linking EM in the context of virtual games to poor mental health and non-adaptive social behavior. The ensuing discussion explores the intricate connection between escapism and mental health, alongside examining the broad implications of virtual gaming practices on underlying motivations for escapism in the realms of social cognition, health promotion, and public health.
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spelling pubmed-106632352023-11-08 Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review Marques, Lucas M. Uchida, Pedro M. Aguiar, Felipe O. Kadri, Gabriel Santos, Raphael I. M. Barbosa, Sara P. Front Psychiatry Psychiatry BACKGROUND: The realm of virtual games, video games, and e-sports has witnessed remarkable and substantial growth, captivating a diverse and global audience. However, some studies indicate that this surge is often linked to a desire to escape from real life, a phenomenon known as escapism. Much like substance abuse, escapism has been identified as a significant motivator, leading to adverse outcomes, including addiction. Therefore, it is crucial to comprehend the existing research on the connection between escapism and engagement in virtual gaming. This understanding can shed light on the reasons behind such practices and their potential impact on mental and public health. PURPOSE: The objective of this systematic review is investigate the findings pertaining to association between escapism and the practice of virtual games, such as video-games and e-sport. METHODS: PUBMED and SCOPUS database were systematically searched. Six independent researchers screened articles for relevance. We extracted data regarding escapism-related measures, emotional/mental health-related measures and demographic information relevant to the review purpose. RESULTS: The search yielded 357 articles, 36 were included. Results showed that: (i) Escapist motivation (EM) is one of the main motives for playing virtual games; (ii) EM is related to negative clinical traits; (iii) EM predicts negative psychological/emotional/mental health outcomes; (iv) EM is associated with impaired/negative perception of the real-world life; (v) EM predicts non-adaptive real social life; and (vi) EM is associated with dysfunctional gaming practices in some cases. However, EM can have beneficial effects, fostering confidence, determination, a sense of belonging in virtual communities, and representation through avatars. Furthermore, the reviewed findings suggest that EM was positively linked to mitigating loneliness in anxious individuals and promoting social activities that preserved mental health among typical individuals during the pandemic. CONCLUSION: Our review reinforces the evidence linking EM in the context of virtual games to poor mental health and non-adaptive social behavior. The ensuing discussion explores the intricate connection between escapism and mental health, alongside examining the broad implications of virtual gaming practices on underlying motivations for escapism in the realms of social cognition, health promotion, and public health. Frontiers Media S.A. 2023-11-08 /pmc/articles/PMC10663235/ /pubmed/38025467 http://dx.doi.org/10.3389/fpsyt.2023.1257685 Text en Copyright © 2023 Marques, Uchida, Aguiar, Kadri, Santos and Barbosa. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Marques, Lucas M.
Uchida, Pedro M.
Aguiar, Felipe O.
Kadri, Gabriel
Santos, Raphael I. M.
Barbosa, Sara P.
Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title_full Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title_fullStr Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title_full_unstemmed Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title_short Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
title_sort escaping through virtual gaming—what is the association with emotional, social, and mental health? a systematic review
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10663235/
https://www.ncbi.nlm.nih.gov/pubmed/38025467
http://dx.doi.org/10.3389/fpsyt.2023.1257685
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