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Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We th...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10665549/ https://www.ncbi.nlm.nih.gov/pubmed/37993645 http://dx.doi.org/10.1038/s41598-023-47764-8 |
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author | Yamashita, Yoshio Aijima, Reona Danjo, Atsushi |
author_facet | Yamashita, Yoshio Aijima, Reona Danjo, Atsushi |
author_sort | Yamashita, Yoshio |
collection | PubMed |
description | Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We therefore investigated whether the content of the VR presentation made any difference to its effect in alleviating anxiety, and whether it had any analgesic effect. The study subjects experienced one of two different types of VR presentation and were asked to complete a questionnaire about any changes in their anxiety during the procedure, including a visual analog scale (VAS) score. As an objective evaluation, changes in pain threshold during the VR presentation were investigated using PainVision. For those patients who experienced a presentation showing a natural landscape, the change in VAS score was − 13.3 ± 28.7 mm, whereas for those who experienced a presentation showing a video game the change was − 22.2 ± 32.1 mm, an even greater reduction. In a pain questionnaire completed by individuals who had experienced the video game presentations, approximately 70% reported that their pain had diminished. An objective evaluation of pain threshold also showed that the pain threshold of individuals increased by around 3% while experiencing the natural landscape VR presentation, but that while experiencing the video game presentation, it increased significantly by around 15% compared with baseline. These results show that the content of the presentation affected not only the rate of decrease in anxiety, but also the pain threshold. |
format | Online Article Text |
id | pubmed-10665549 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-106655492023-11-22 Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial Yamashita, Yoshio Aijima, Reona Danjo, Atsushi Sci Rep Article Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We therefore investigated whether the content of the VR presentation made any difference to its effect in alleviating anxiety, and whether it had any analgesic effect. The study subjects experienced one of two different types of VR presentation and were asked to complete a questionnaire about any changes in their anxiety during the procedure, including a visual analog scale (VAS) score. As an objective evaluation, changes in pain threshold during the VR presentation were investigated using PainVision. For those patients who experienced a presentation showing a natural landscape, the change in VAS score was − 13.3 ± 28.7 mm, whereas for those who experienced a presentation showing a video game the change was − 22.2 ± 32.1 mm, an even greater reduction. In a pain questionnaire completed by individuals who had experienced the video game presentations, approximately 70% reported that their pain had diminished. An objective evaluation of pain threshold also showed that the pain threshold of individuals increased by around 3% while experiencing the natural landscape VR presentation, but that while experiencing the video game presentation, it increased significantly by around 15% compared with baseline. These results show that the content of the presentation affected not only the rate of decrease in anxiety, but also the pain threshold. Nature Publishing Group UK 2023-11-22 /pmc/articles/PMC10665549/ /pubmed/37993645 http://dx.doi.org/10.1038/s41598-023-47764-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Yamashita, Yoshio Aijima, Reona Danjo, Atsushi Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title | Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title_full | Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title_fullStr | Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title_full_unstemmed | Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title_short | Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
title_sort | clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10665549/ https://www.ncbi.nlm.nih.gov/pubmed/37993645 http://dx.doi.org/10.1038/s41598-023-47764-8 |
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