Cargando…

Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial

Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We th...

Descripción completa

Detalles Bibliográficos
Autores principales: Yamashita, Yoshio, Aijima, Reona, Danjo, Atsushi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10665549/
https://www.ncbi.nlm.nih.gov/pubmed/37993645
http://dx.doi.org/10.1038/s41598-023-47764-8
_version_ 1785148879373598720
author Yamashita, Yoshio
Aijima, Reona
Danjo, Atsushi
author_facet Yamashita, Yoshio
Aijima, Reona
Danjo, Atsushi
author_sort Yamashita, Yoshio
collection PubMed
description Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We therefore investigated whether the content of the VR presentation made any difference to its effect in alleviating anxiety, and whether it had any analgesic effect. The study subjects experienced one of two different types of VR presentation and were asked to complete a questionnaire about any changes in their anxiety during the procedure, including a visual analog scale (VAS) score. As an objective evaluation, changes in pain threshold during the VR presentation were investigated using PainVision. For those patients who experienced a presentation showing a natural landscape, the change in VAS score was − 13.3 ± 28.7 mm, whereas for those who experienced a presentation showing a video game the change was − 22.2 ± 32.1 mm, an even greater reduction. In a pain questionnaire completed by individuals who had experienced the video game presentations, approximately 70% reported that their pain had diminished. An objective evaluation of pain threshold also showed that the pain threshold of individuals increased by around 3% while experiencing the natural landscape VR presentation, but that while experiencing the video game presentation, it increased significantly by around 15% compared with baseline. These results show that the content of the presentation affected not only the rate of decrease in anxiety, but also the pain threshold.
format Online
Article
Text
id pubmed-10665549
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-106655492023-11-22 Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial Yamashita, Yoshio Aijima, Reona Danjo, Atsushi Sci Rep Article Many patients are frightened of or anxious about dental treatment. We have recently reported our use of virtual reality (VR) to alleviate the fear and anxiety experienced during oral surgical procedures However, the effectiveness of VR in alleviating anxiety varies greatly between individuals. We therefore investigated whether the content of the VR presentation made any difference to its effect in alleviating anxiety, and whether it had any analgesic effect. The study subjects experienced one of two different types of VR presentation and were asked to complete a questionnaire about any changes in their anxiety during the procedure, including a visual analog scale (VAS) score. As an objective evaluation, changes in pain threshold during the VR presentation were investigated using PainVision. For those patients who experienced a presentation showing a natural landscape, the change in VAS score was − 13.3 ± 28.7 mm, whereas for those who experienced a presentation showing a video game the change was − 22.2 ± 32.1 mm, an even greater reduction. In a pain questionnaire completed by individuals who had experienced the video game presentations, approximately 70% reported that their pain had diminished. An objective evaluation of pain threshold also showed that the pain threshold of individuals increased by around 3% while experiencing the natural landscape VR presentation, but that while experiencing the video game presentation, it increased significantly by around 15% compared with baseline. These results show that the content of the presentation affected not only the rate of decrease in anxiety, but also the pain threshold. Nature Publishing Group UK 2023-11-22 /pmc/articles/PMC10665549/ /pubmed/37993645 http://dx.doi.org/10.1038/s41598-023-47764-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Yamashita, Yoshio
Aijima, Reona
Danjo, Atsushi
Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title_full Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title_fullStr Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title_full_unstemmed Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title_short Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
title_sort clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10665549/
https://www.ncbi.nlm.nih.gov/pubmed/37993645
http://dx.doi.org/10.1038/s41598-023-47764-8
work_keys_str_mv AT yamashitayoshio clinicaleffectsofdifferentvirtualrealitypresentationcontentonanxietyandpainarandomizedcontrolledtrial
AT aijimareona clinicaleffectsofdifferentvirtualrealitypresentationcontentonanxietyandpainarandomizedcontrolledtrial
AT danjoatsushi clinicaleffectsofdifferentvirtualrealitypresentationcontentonanxietyandpainarandomizedcontrolledtrial