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Impact of Gaming (Gamification) on Diabetes Self-Care Behaviors and Glycemic Outcomes Among Adults With Type 2 Diabetes

PURPOSE: The purpose of this systematic review was to determine if the use of gaming (gamification) among persons with type 2 diabetes improves diabetes self-management behaviors and diabetes outcomes. METHODS: A systematic review was conducted using electronic databases including MEDLINE, Embase, W...

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Detalles Bibliográficos
Autores principales: Brady, Veronica Joyce, Mathew Joseph, Nitha, Ju, Hsiao-Hui
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10666525/
https://www.ncbi.nlm.nih.gov/pubmed/37927059
http://dx.doi.org/10.1177/26350106231208153

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