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Impact of Gaming (Gamification) on Diabetes Self-Care Behaviors and Glycemic Outcomes Among Adults With Type 2 Diabetes
PURPOSE: The purpose of this systematic review was to determine if the use of gaming (gamification) among persons with type 2 diabetes improves diabetes self-management behaviors and diabetes outcomes. METHODS: A systematic review was conducted using electronic databases including MEDLINE, Embase, W...
Autores principales: | Brady, Veronica Joyce, Mathew Joseph, Nitha, Ju, Hsiao-Hui |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10666525/ https://www.ncbi.nlm.nih.gov/pubmed/37927059 http://dx.doi.org/10.1177/26350106231208153 |
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