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Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality

This study compares the influence of a gamified and a non-gamified virtual reality (VR) environment on wheelchair skills training. In specific, the study explores the integration of gamification elements and their influence on wheelchair driving performance in VR-based training. Twenty-two non-disab...

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Detalles Bibliográficos
Autores principales: Zorzi, Chantal, Tabbaa, Luma, Covaci, Alexandra, Sirlantzis, Konstantinos, Marcelli, Gianluca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10669445/
https://www.ncbi.nlm.nih.gov/pubmed/38002393
http://dx.doi.org/10.3390/bioengineering10111269

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