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Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
This study compares the influence of a gamified and a non-gamified virtual reality (VR) environment on wheelchair skills training. In specific, the study explores the integration of gamification elements and their influence on wheelchair driving performance in VR-based training. Twenty-two non-disab...
Autores principales: | Zorzi, Chantal, Tabbaa, Luma, Covaci, Alexandra, Sirlantzis, Konstantinos, Marcelli, Gianluca |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10669445/ https://www.ncbi.nlm.nih.gov/pubmed/38002393 http://dx.doi.org/10.3390/bioengineering10111269 |
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