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VEPdgets: Towards Richer Interaction Elements Based on Visually Evoked Potentials †

For brain–computer interfaces, a variety of technologies and applications already exist. However, current approaches use visual evoked potentials (VEP) only as action triggers or in combination with other input technologies. This paper shows that the losing visually evoked potentials after looking a...

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Detalles Bibliográficos
Autores principales: Wolf, Philipp, Götzelmann, Timo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10674685/
https://www.ncbi.nlm.nih.gov/pubmed/38005515
http://dx.doi.org/10.3390/s23229127
Descripción
Sumario:For brain–computer interfaces, a variety of technologies and applications already exist. However, current approaches use visual evoked potentials (VEP) only as action triggers or in combination with other input technologies. This paper shows that the losing visually evoked potentials after looking away from a stimulus is a reliable temporal parameter. The associated latency can be used to control time-varying variables using the VEP. In this context, we introduced VEP interaction elements (VEP widgets) for a value input of numbers, which can be applied in various ways and is purely based on VEP technology. We carried out a user study in a desktop as well as in a virtual reality setting. The results for both settings showed that the temporal control approach using latency correction could be applied to the input of values using the proposed VEP widgets. Even though value input is not very accurate under untrained conditions, users could input numerical values. Our concept of applying latency correction to VEP widgets is not limited to the input of numbers.