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Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?

Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a...

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Autores principales: Zlotnik, Sharon, Weiss, Patrice L. (Tamar), Raban, Daphne Ruth, Houldin-Sade, Adina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10680859/
https://www.ncbi.nlm.nih.gov/pubmed/38027049
http://dx.doi.org/10.1177/15691861231179037
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author Zlotnik, Sharon
Weiss, Patrice L. (Tamar)
Raban, Daphne Ruth
Houldin-Sade, Adina
author_facet Zlotnik, Sharon
Weiss, Patrice L. (Tamar)
Raban, Daphne Ruth
Houldin-Sade, Adina
author_sort Zlotnik, Sharon
collection PubMed
description Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a ‘road long traveled’ by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes.
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spelling pubmed-106808592023-05-26 Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? Zlotnik, Sharon Weiss, Patrice L. (Tamar) Raban, Daphne Ruth Houldin-Sade, Adina Hong Kong J Occup Ther Commentary Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a ‘road long traveled’ by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes. SAGE Publications 2023-05-26 2023-12 /pmc/articles/PMC10680859/ /pubmed/38027049 http://dx.doi.org/10.1177/15691861231179037 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Commentary
Zlotnik, Sharon
Weiss, Patrice L. (Tamar)
Raban, Daphne Ruth
Houldin-Sade, Adina
Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title_full Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title_fullStr Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title_full_unstemmed Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title_short Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
title_sort use of gamification for adult physical rehabilitation in occupational therapy; a novel concept?
topic Commentary
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10680859/
https://www.ncbi.nlm.nih.gov/pubmed/38027049
http://dx.doi.org/10.1177/15691861231179037
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