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Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10680859/ https://www.ncbi.nlm.nih.gov/pubmed/38027049 http://dx.doi.org/10.1177/15691861231179037 |
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author | Zlotnik, Sharon Weiss, Patrice L. (Tamar) Raban, Daphne Ruth Houldin-Sade, Adina |
author_facet | Zlotnik, Sharon Weiss, Patrice L. (Tamar) Raban, Daphne Ruth Houldin-Sade, Adina |
author_sort | Zlotnik, Sharon |
collection | PubMed |
description | Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a ‘road long traveled’ by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes. |
format | Online Article Text |
id | pubmed-10680859 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-106808592023-05-26 Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? Zlotnik, Sharon Weiss, Patrice L. (Tamar) Raban, Daphne Ruth Houldin-Sade, Adina Hong Kong J Occup Ther Commentary Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a ‘road long traveled’ by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes. SAGE Publications 2023-05-26 2023-12 /pmc/articles/PMC10680859/ /pubmed/38027049 http://dx.doi.org/10.1177/15691861231179037 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Commentary Zlotnik, Sharon Weiss, Patrice L. (Tamar) Raban, Daphne Ruth Houldin-Sade, Adina Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title | Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title_full | Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title_fullStr | Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title_full_unstemmed | Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title_short | Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept? |
title_sort | use of gamification for adult physical rehabilitation in occupational therapy; a novel concept? |
topic | Commentary |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10680859/ https://www.ncbi.nlm.nih.gov/pubmed/38027049 http://dx.doi.org/10.1177/15691861231179037 |
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