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Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study

BACKGROUND: Treating violent behavior in prisons comes with challenges, such as the inability to practice safely with triggering situations and motivational issues. A solution may be the use of Virtual Reality (VR). With VR, specific conditions or needs can be tailored for individual practice, it ca...

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Autores principales: Woicik, Kasja, Geraets, Chris N. W., Klein Tuente, Stéphanie, Masthoff, Erik, Veling, Wim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10683795/
https://www.ncbi.nlm.nih.gov/pubmed/38034305
http://dx.doi.org/10.3389/fpsyg.2023.1235808
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author Woicik, Kasja
Geraets, Chris N. W.
Klein Tuente, Stéphanie
Masthoff, Erik
Veling, Wim
author_facet Woicik, Kasja
Geraets, Chris N. W.
Klein Tuente, Stéphanie
Masthoff, Erik
Veling, Wim
author_sort Woicik, Kasja
collection PubMed
description BACKGROUND: Treating violent behavior in prisons comes with challenges, such as the inability to practice safely with triggering situations and motivational issues. A solution may be the use of Virtual Reality (VR). With VR, specific conditions or needs can be tailored for individual practice, it can enhance motivation and VR has proven to be a safe and effective tool in mental health treatment. OBJECTIVE: A pilot study was conducted to test the acceptability, feasibility, and preliminary effects of VR Aggression Prevention Treatment (VRAPT) in a prison-based population. METHODS: In total 17 detainees with aggressive behavior were included in this single-group pilot study. Acceptability and feasibility were assessed using qualitative measures for participants and therapists. Preliminary treatment effects were measured with self-report and observational measures on aggression, anger, emotion regulation, and impulsiveness. RESULTS: Participants and therapists were predominantly positive about VRAPT. Participants rated the sessions with an average satisfaction score of 9.2 out of 10 (SD = 0.3). Qualitative data showed that participants reported having learned to respond more adequately to aggressive behavior and gained insights into their own and others’ triggers and tension. The combination of VR and theory was experienced as a strength of the treatment, as well as the ability to trigger aggression in VR which provided insights into aggression. However, the theoretical framework was found to be too complex, and more aggressive and personal scenarios should be incorporated into the sessions. Self-reported aggression, anger, provocation, emotion regulation, and observed verbal aggression decreased and seemed to stabilize after the treatment ended, with small to medium effect sizes. CONCLUSION: VRAPT proved feasible and acceptable for most participants and therapists. An adapted treatment protocol called Virtual Reality Treatment for Aggression Control (VR-TrAC), will be used in a future RCT to investigate the effects of the treatment in a prison-based population.
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spelling pubmed-106837952023-11-30 Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study Woicik, Kasja Geraets, Chris N. W. Klein Tuente, Stéphanie Masthoff, Erik Veling, Wim Front Psychol Psychology BACKGROUND: Treating violent behavior in prisons comes with challenges, such as the inability to practice safely with triggering situations and motivational issues. A solution may be the use of Virtual Reality (VR). With VR, specific conditions or needs can be tailored for individual practice, it can enhance motivation and VR has proven to be a safe and effective tool in mental health treatment. OBJECTIVE: A pilot study was conducted to test the acceptability, feasibility, and preliminary effects of VR Aggression Prevention Treatment (VRAPT) in a prison-based population. METHODS: In total 17 detainees with aggressive behavior were included in this single-group pilot study. Acceptability and feasibility were assessed using qualitative measures for participants and therapists. Preliminary treatment effects were measured with self-report and observational measures on aggression, anger, emotion regulation, and impulsiveness. RESULTS: Participants and therapists were predominantly positive about VRAPT. Participants rated the sessions with an average satisfaction score of 9.2 out of 10 (SD = 0.3). Qualitative data showed that participants reported having learned to respond more adequately to aggressive behavior and gained insights into their own and others’ triggers and tension. The combination of VR and theory was experienced as a strength of the treatment, as well as the ability to trigger aggression in VR which provided insights into aggression. However, the theoretical framework was found to be too complex, and more aggressive and personal scenarios should be incorporated into the sessions. Self-reported aggression, anger, provocation, emotion regulation, and observed verbal aggression decreased and seemed to stabilize after the treatment ended, with small to medium effect sizes. CONCLUSION: VRAPT proved feasible and acceptable for most participants and therapists. An adapted treatment protocol called Virtual Reality Treatment for Aggression Control (VR-TrAC), will be used in a future RCT to investigate the effects of the treatment in a prison-based population. Frontiers Media S.A. 2023-11-14 /pmc/articles/PMC10683795/ /pubmed/38034305 http://dx.doi.org/10.3389/fpsyg.2023.1235808 Text en Copyright © 2023 Woicik, Geraets, Klein Tuente, Masthoff and Veling. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Woicik, Kasja
Geraets, Chris N. W.
Klein Tuente, Stéphanie
Masthoff, Erik
Veling, Wim
Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title_full Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title_fullStr Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title_full_unstemmed Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title_short Virtual reality aggression prevention treatment in a Dutch prison-based population: a pilot study
title_sort virtual reality aggression prevention treatment in a dutch prison-based population: a pilot study
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10683795/
https://www.ncbi.nlm.nih.gov/pubmed/38034305
http://dx.doi.org/10.3389/fpsyg.2023.1235808
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