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Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education
Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, foc...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10685402/ https://www.ncbi.nlm.nih.gov/pubmed/38046091 http://dx.doi.org/10.1002/aet2.10907 |
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author | Edwards, Sarah Swamy, Lakshman Cosimini, Michael Watsjold, Bjorn Chan, Teresa M. |
author_facet | Edwards, Sarah Swamy, Lakshman Cosimini, Michael Watsjold, Bjorn Chan, Teresa M. |
author_sort | Edwards, Sarah |
collection | PubMed |
description | Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future‐proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education. |
format | Online Article Text |
id | pubmed-10685402 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-106854022023-12-01 Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education Edwards, Sarah Swamy, Lakshman Cosimini, Michael Watsjold, Bjorn Chan, Teresa M. AEM Educ Train Educator's Blueprint Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future‐proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education. John Wiley and Sons Inc. 2023-11-29 /pmc/articles/PMC10685402/ /pubmed/38046091 http://dx.doi.org/10.1002/aet2.10907 Text en © 2023 The Authors. AEM Education and Training published by Wiley Periodicals LLC on behalf of Society for Academic Emergency Medicine. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited and is not used for commercial purposes. |
spellingShingle | Educator's Blueprint Edwards, Sarah Swamy, Lakshman Cosimini, Michael Watsjold, Bjorn Chan, Teresa M. Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title | Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title_full | Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title_fullStr | Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title_full_unstemmed | Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title_short | Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education |
title_sort | educator's blueprint: a how‐to guide for creating analog serious games for learning in medical education |
topic | Educator's Blueprint |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10685402/ https://www.ncbi.nlm.nih.gov/pubmed/38046091 http://dx.doi.org/10.1002/aet2.10907 |
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