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Co-designing a digital mental health platform, “Momentum”, with young people aged 7–17: A qualitative study

INTRODUCTION: Digital mental health interventions (DMHIs) offer a promising alternative or adjunct treatment method to face-to-face treatment, overcoming barriers associated with stigma, access, and cost. This project is embedded in user experience and co-design to enhance the potential acceptabilit...

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Detalles Bibliográficos
Autores principales: Ludlow, Kristiana, Russell, Jeremy K, Ryan, Brooke, Brown, Renee L, Joynt, Tamsin, Uhlmann, Laura R, Smith, Genevieve E, Donovan, Caroline, Hides, Leanne, Spence, Susan H, March, Sonja, Cobham, Vanessa E
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10685776/
https://www.ncbi.nlm.nih.gov/pubmed/38033517
http://dx.doi.org/10.1177/20552076231216410
Descripción
Sumario:INTRODUCTION: Digital mental health interventions (DMHIs) offer a promising alternative or adjunct treatment method to face-to-face treatment, overcoming barriers associated with stigma, access, and cost. This project is embedded in user experience and co-design to enhance the potential acceptability, usability and integration of digital platforms into youth mental health services. OBJECTIVE: To co-design a digital mental health platform that provides self-directed, tailored, and modularised treatment for young people aged 7–17 years experiencing anxiety, depression and other related problems. METHODS: Sixty-eight participants, aged 7–17 years, engaged in one of 20 co-design workshops. Eight workshops involved children (n  =  26, m  =  9.42 years, sd  =  1.27) and 12 involved adolescents (n  =  42, m  =  14.57 years, sd  =  1.89). Participants engaged in a variety of co-design activities (e.g., designing a website home page and rating self-report assessment features). Workshop transcripts and artefacts (e.g., participants’ drawings) were thematically analysed using Gale et al.'s Framework Method in NVivo. RESULTS: Six themes were identified: Interactive; Relatable; Customisable; Intuitive; Inclusive; and Personalised, transparent and trustworthy content. The analysis revealed differences between children's and adolescents’ designs and ideas, supporting the need for two different versions of the platform, with age-appropriate activities, features, terminology, and content. CONCLUSIONS: This research showcased co-design as a powerful tool to facilitate collaboration with young people in designing DMHIs. Two sets of recommendations were produced: 1) recommendations for the design, functionality, and content of youth DMHIs, supported by child- and adolescent-designed strategies; and 2) recommendations for clinicians and researchers planning to conduct co-design and intervention development research with children and adolescents.