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The quizzical failure of a nudge on academic integrity education: a randomized controlled trial

BACKGROUND: Studies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a...

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Autores principales: Allard, Aurélien, Armond, Anna Catharina Vieira, Goddiksen, Mads Paludan, Johansen, Mikkel Willum, Loor, Hillar, Schöpfer, Céline, Varga, Orsolya, Clavien, Christine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10688455/
https://www.ncbi.nlm.nih.gov/pubmed/38031137
http://dx.doi.org/10.1186/s41073-023-00139-z
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author Allard, Aurélien
Armond, Anna Catharina Vieira
Goddiksen, Mads Paludan
Johansen, Mikkel Willum
Loor, Hillar
Schöpfer, Céline
Varga, Orsolya
Clavien, Christine
author_facet Allard, Aurélien
Armond, Anna Catharina Vieira
Goddiksen, Mads Paludan
Johansen, Mikkel Willum
Loor, Hillar
Schöpfer, Céline
Varga, Orsolya
Clavien, Christine
author_sort Allard, Aurélien
collection PubMed
description BACKGROUND: Studies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a short quiz – that was added to the Integrity Games website to increase users’ interest in learning about integrity. Based on general principles of behavioral science, our quiz highlighted the intricacy of integrity issues, generated social comparisons, and produced personalized advice. We expected that these interventions would create a need for knowledge and encourage participants to spend more time on the website. METHODS: In a randomized controlled trial involving N = 405 students from Switzerland and France, half of the users had to take a short quiz before playing the serious games, while the other half could directly play the games. We measured how much time they spent playing the games, and, in a post-experimental survey, we measured their desire to learn about integrity issues and their understanding of integrity issues. RESULTS: Contrary to our expectations, the quiz had a negative impact on time spent playing the serious games. Moreover, the quiz did not increase participants' desire to learn about integrity issues or their overall understanding of the topic. CONCLUSIONS: Our quiz did not have any measurable impact on curiosity or understanding of integrity issues, and may have had a negative impact on time spent on the Integrity games website. Our results highlight the difficulty of implementing behavioral insights in a real-world setting. TRIAL REGISTRATION: The study was preregistered at https://osf.io/73xty. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s41073-023-00139-z.
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spelling pubmed-106884552023-11-30 The quizzical failure of a nudge on academic integrity education: a randomized controlled trial Allard, Aurélien Armond, Anna Catharina Vieira Goddiksen, Mads Paludan Johansen, Mikkel Willum Loor, Hillar Schöpfer, Céline Varga, Orsolya Clavien, Christine Res Integr Peer Rev Research BACKGROUND: Studies on academic integrity reveal high rates of plagiarism and cheating among students. We have developed an online teaching tool, Integrity Games (https://integgame.eu/), that uses serious games to teach academic integrity. In this paper, we test the impact of a soft intervention – a short quiz – that was added to the Integrity Games website to increase users’ interest in learning about integrity. Based on general principles of behavioral science, our quiz highlighted the intricacy of integrity issues, generated social comparisons, and produced personalized advice. We expected that these interventions would create a need for knowledge and encourage participants to spend more time on the website. METHODS: In a randomized controlled trial involving N = 405 students from Switzerland and France, half of the users had to take a short quiz before playing the serious games, while the other half could directly play the games. We measured how much time they spent playing the games, and, in a post-experimental survey, we measured their desire to learn about integrity issues and their understanding of integrity issues. RESULTS: Contrary to our expectations, the quiz had a negative impact on time spent playing the serious games. Moreover, the quiz did not increase participants' desire to learn about integrity issues or their overall understanding of the topic. CONCLUSIONS: Our quiz did not have any measurable impact on curiosity or understanding of integrity issues, and may have had a negative impact on time spent on the Integrity games website. Our results highlight the difficulty of implementing behavioral insights in a real-world setting. TRIAL REGISTRATION: The study was preregistered at https://osf.io/73xty. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s41073-023-00139-z. BioMed Central 2023-11-30 /pmc/articles/PMC10688455/ /pubmed/38031137 http://dx.doi.org/10.1186/s41073-023-00139-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Allard, Aurélien
Armond, Anna Catharina Vieira
Goddiksen, Mads Paludan
Johansen, Mikkel Willum
Loor, Hillar
Schöpfer, Céline
Varga, Orsolya
Clavien, Christine
The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title_full The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title_fullStr The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title_full_unstemmed The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title_short The quizzical failure of a nudge on academic integrity education: a randomized controlled trial
title_sort quizzical failure of a nudge on academic integrity education: a randomized controlled trial
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10688455/
https://www.ncbi.nlm.nih.gov/pubmed/38031137
http://dx.doi.org/10.1186/s41073-023-00139-z
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