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Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis

The objective of the study is to present a systematic review and meta-analysis protocol for evaluating the effects of health education gamification-based interventions, on health parameters (food consumption, sleep quality and physical activity) of adolescent students. This protocol was registered o...

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Autores principales: dos Santos, Thais Teixeira, Ríos, Manuel Pardo, de Medeiros, Gidyenne Christine Bandeira Silva, Mata, Ádala Nayana de Sousa, Silva Junior, Danyllo do Nascimento, Guillen, Daniel Martínez, Piuvezam, Grasiela
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10688727/
https://www.ncbi.nlm.nih.gov/pubmed/38033047
http://dx.doi.org/10.1371/journal.pone.0294894
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author dos Santos, Thais Teixeira
Ríos, Manuel Pardo
de Medeiros, Gidyenne Christine Bandeira Silva
Mata, Ádala Nayana de Sousa
Silva Junior, Danyllo do Nascimento
Guillen, Daniel Martínez
Piuvezam, Grasiela
author_facet dos Santos, Thais Teixeira
Ríos, Manuel Pardo
de Medeiros, Gidyenne Christine Bandeira Silva
Mata, Ádala Nayana de Sousa
Silva Junior, Danyllo do Nascimento
Guillen, Daniel Martínez
Piuvezam, Grasiela
author_sort dos Santos, Thais Teixeira
collection PubMed
description The objective of the study is to present a systematic review and meta-analysis protocol for evaluating the effects of health education gamification-based interventions, on health parameters (food consumption, sleep quality and physical activity) of adolescent students. This protocol was registered on the International Prospective Register of Systematic Reviews (PROSPERO) database (CRD42022373833). The search will be performed in the following databases: MEDLINE, Embase, Scopus, ERIC, ScienceDirect, Web of Science, Cochrane, LILACS, APA, and ADOLEC. Intervention studies (clinical trials ‐ randomized or non-randomized) and quasi-experimental studies will be included. The risk of bias will be assessed using the Risk of Bias in Non-randomized Studies of Interventions tool for randomized controlled trials, non- randomized controlled trials and quasi-experimental trials. Two independent researchers will conduct all assessments, and any disagreements will be consulted with a third reviewer. Data analysis and synthesis will be analyzed using RevMan 5.4.1 software. We will conduct the study in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Protocols (PRISMA-P) guideline. The review will summarize the current evidence on gamification health education changes in parameters related to the health of adolescents. Gamification has been used to verify the increase in adherence to healthy habits or the development of health-related skills, but there are still few results for the adolescent population. We expect that the systematic review could indicate strategies with gamification interventions and also determine how these strategies can improve health parameters of adolescent students, and they will be available as a reference for these interventions.
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spelling pubmed-106887272023-12-01 Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis dos Santos, Thais Teixeira Ríos, Manuel Pardo de Medeiros, Gidyenne Christine Bandeira Silva Mata, Ádala Nayana de Sousa Silva Junior, Danyllo do Nascimento Guillen, Daniel Martínez Piuvezam, Grasiela PLoS One Study Protocol The objective of the study is to present a systematic review and meta-analysis protocol for evaluating the effects of health education gamification-based interventions, on health parameters (food consumption, sleep quality and physical activity) of adolescent students. This protocol was registered on the International Prospective Register of Systematic Reviews (PROSPERO) database (CRD42022373833). The search will be performed in the following databases: MEDLINE, Embase, Scopus, ERIC, ScienceDirect, Web of Science, Cochrane, LILACS, APA, and ADOLEC. Intervention studies (clinical trials ‐ randomized or non-randomized) and quasi-experimental studies will be included. The risk of bias will be assessed using the Risk of Bias in Non-randomized Studies of Interventions tool for randomized controlled trials, non- randomized controlled trials and quasi-experimental trials. Two independent researchers will conduct all assessments, and any disagreements will be consulted with a third reviewer. Data analysis and synthesis will be analyzed using RevMan 5.4.1 software. We will conduct the study in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Protocols (PRISMA-P) guideline. The review will summarize the current evidence on gamification health education changes in parameters related to the health of adolescents. Gamification has been used to verify the increase in adherence to healthy habits or the development of health-related skills, but there are still few results for the adolescent population. We expect that the systematic review could indicate strategies with gamification interventions and also determine how these strategies can improve health parameters of adolescent students, and they will be available as a reference for these interventions. Public Library of Science 2023-11-30 /pmc/articles/PMC10688727/ /pubmed/38033047 http://dx.doi.org/10.1371/journal.pone.0294894 Text en © 2023 dos Santos et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Study Protocol
dos Santos, Thais Teixeira
Ríos, Manuel Pardo
de Medeiros, Gidyenne Christine Bandeira Silva
Mata, Ádala Nayana de Sousa
Silva Junior, Danyllo do Nascimento
Guillen, Daniel Martínez
Piuvezam, Grasiela
Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title_full Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title_fullStr Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title_full_unstemmed Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title_short Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis
title_sort gamification as a health education strategy of adolescents at school: protocol for a systematic review and meta-analysis
topic Study Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10688727/
https://www.ncbi.nlm.nih.gov/pubmed/38033047
http://dx.doi.org/10.1371/journal.pone.0294894
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