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The genetics of gaming: A longitudinal twin study

BACKGROUND: Gaming is a popular past‐time activity among children and adolescents, but it there is also a possible link to negative consequences such as psychological distress and lowered academic achievement. However, there are fundamental knowledge gaps remaining regarding central characteristics...

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Autores principales: Nilsson, Anders, Kuja‐Halkola, Ralf, Lichtenstein, Paul, Larsson, Henrik, Lundström, Sebastian, Fatouros‐Bergman, Helena, Jayaram‐Lindström, Nitya, Molero, Yasmina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10694538/
http://dx.doi.org/10.1002/jcv2.12179
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author Nilsson, Anders
Kuja‐Halkola, Ralf
Lichtenstein, Paul
Larsson, Henrik
Lundström, Sebastian
Fatouros‐Bergman, Helena
Jayaram‐Lindström, Nitya
Molero, Yasmina
author_facet Nilsson, Anders
Kuja‐Halkola, Ralf
Lichtenstein, Paul
Larsson, Henrik
Lundström, Sebastian
Fatouros‐Bergman, Helena
Jayaram‐Lindström, Nitya
Molero, Yasmina
author_sort Nilsson, Anders
collection PubMed
description BACKGROUND: Gaming is a popular past‐time activity among children and adolescents, but it there is also a possible link to negative consequences such as psychological distress and lowered academic achievement. However, there are fundamental knowledge gaps remaining regarding central characteristics of gaming such as heritability, stability over time, and sex differences. We examined the genetic and environmental contribution to gaming behavior, including sex differences, continuity and change, in a longitudinal cohort of twins. METHODS: This is the first longitudinal twin study on gaming, involving 32,006 twins in Sweden. Parents were asked about the twins' gaming at ages 9, 15 and 18. We used univariate and multivariate twin analyses to estimate the relative contribution of genetic and environmental influences at each time‐point as well as across time. Sex‐differences were also explored. RESULTS: The results showed large sex differences, where genetics explained more of the variance for boys (31.3%–62.5% depending on age) than for girls (19.4%–23.4%). Genetic factors explained an increasing amount of the variance for boys (31.3% at age 9, 62.5% at age 15 and 53.9% at age 18). Shared environmental factors explained a larger proportion of the variance among girls, which remained relatively stable over time (70.5% at age 9, 61.8% at age 15 and 60.5% at age 18). The results also indicated that most of the variance came from genetic and environmental sources specific to each age. CONCLUSIONS: Compared to many other behavioral phenotypes, such as gambling, gaming was relatively unstable with a large degree of genetic innovation. There were large sex differences in the contribution of genetic and environmental factors. This suggests that excessive gaming could be the result of age‐ and sex‐specific genetic and environmental factors, and should be taken into account when mapping gaming behaviors, since these behaviors might be under continual etiological transformation.
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spelling pubmed-106945382023-12-05 The genetics of gaming: A longitudinal twin study Nilsson, Anders Kuja‐Halkola, Ralf Lichtenstein, Paul Larsson, Henrik Lundström, Sebastian Fatouros‐Bergman, Helena Jayaram‐Lindström, Nitya Molero, Yasmina JCPP Adv Original Articles BACKGROUND: Gaming is a popular past‐time activity among children and adolescents, but it there is also a possible link to negative consequences such as psychological distress and lowered academic achievement. However, there are fundamental knowledge gaps remaining regarding central characteristics of gaming such as heritability, stability over time, and sex differences. We examined the genetic and environmental contribution to gaming behavior, including sex differences, continuity and change, in a longitudinal cohort of twins. METHODS: This is the first longitudinal twin study on gaming, involving 32,006 twins in Sweden. Parents were asked about the twins' gaming at ages 9, 15 and 18. We used univariate and multivariate twin analyses to estimate the relative contribution of genetic and environmental influences at each time‐point as well as across time. Sex‐differences were also explored. RESULTS: The results showed large sex differences, where genetics explained more of the variance for boys (31.3%–62.5% depending on age) than for girls (19.4%–23.4%). Genetic factors explained an increasing amount of the variance for boys (31.3% at age 9, 62.5% at age 15 and 53.9% at age 18). Shared environmental factors explained a larger proportion of the variance among girls, which remained relatively stable over time (70.5% at age 9, 61.8% at age 15 and 60.5% at age 18). The results also indicated that most of the variance came from genetic and environmental sources specific to each age. CONCLUSIONS: Compared to many other behavioral phenotypes, such as gambling, gaming was relatively unstable with a large degree of genetic innovation. There were large sex differences in the contribution of genetic and environmental factors. This suggests that excessive gaming could be the result of age‐ and sex‐specific genetic and environmental factors, and should be taken into account when mapping gaming behaviors, since these behaviors might be under continual etiological transformation. John Wiley and Sons Inc. 2023-05-28 /pmc/articles/PMC10694538/ http://dx.doi.org/10.1002/jcv2.12179 Text en © 2023 The Authors. JCPP Advances published by John Wiley & Sons Ltd on behalf of Association for Child and Adolescent Mental Health. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Nilsson, Anders
Kuja‐Halkola, Ralf
Lichtenstein, Paul
Larsson, Henrik
Lundström, Sebastian
Fatouros‐Bergman, Helena
Jayaram‐Lindström, Nitya
Molero, Yasmina
The genetics of gaming: A longitudinal twin study
title The genetics of gaming: A longitudinal twin study
title_full The genetics of gaming: A longitudinal twin study
title_fullStr The genetics of gaming: A longitudinal twin study
title_full_unstemmed The genetics of gaming: A longitudinal twin study
title_short The genetics of gaming: A longitudinal twin study
title_sort genetics of gaming: a longitudinal twin study
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10694538/
http://dx.doi.org/10.1002/jcv2.12179
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