Cargando…

Reaching within a dynamic virtual environment

BACKGROUND: Planning and execution of reaching requires a series of computational processes that involve localization of both the target and initial arm position, and the translation of this spatial information into appropriate motor commands that bring the hand to the target. We have investigated t...

Descripción completa

Detalles Bibliográficos
Autores principales: Dvorkin, Assaf Y, Kenyon, Robert V, Keshner, Emily A
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2007
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1929110/
https://www.ncbi.nlm.nih.gov/pubmed/17610724
http://dx.doi.org/10.1186/1743-0003-4-23
_version_ 1782134261586853888
author Dvorkin, Assaf Y
Kenyon, Robert V
Keshner, Emily A
author_facet Dvorkin, Assaf Y
Kenyon, Robert V
Keshner, Emily A
author_sort Dvorkin, Assaf Y
collection PubMed
description BACKGROUND: Planning and execution of reaching requires a series of computational processes that involve localization of both the target and initial arm position, and the translation of this spatial information into appropriate motor commands that bring the hand to the target. We have investigated the effects of shifting the visual field on visuomotor control using a virtual visual environment in order to determine how changes in visuo-spatial relations alter motor planning during a reach. METHODS: Five healthy subjects were seated in front of an immersive, stereo virtual scene while reaching for a visual target that remained stationary in space or unpredictably shifted to a second position (either to the right or left of the first target) with different inter-stimulus intervals. Motion of the scene either matched the motion of their head or was rotated counter clockwise at 130 deg/s in the roll plane. RESULTS: Initial results suggested that both the temporal and spatial aspects of reaching were affected by a rolling visual field. Subjects were able to amend ongoing motion to match target position regardless of scene motion, but the presence of visual field motion produced significantly longer pauses during the reach movement when the target was shifted in space. In addition, terminal arm posture exhibited a drift in the direction opposite to the roll motion. CONCLUSION: These findings suggest that roll motion of the visual field of view interfered with the ability to imultaneously process two consecutive stimuli. Observed changes in arm position following the termination of the reach suggest that subjects were compensating for a perceived change in their visual reference frame.
format Text
id pubmed-1929110
institution National Center for Biotechnology Information
language English
publishDate 2007
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-19291102007-07-21 Reaching within a dynamic virtual environment Dvorkin, Assaf Y Kenyon, Robert V Keshner, Emily A J Neuroengineering Rehabil Research BACKGROUND: Planning and execution of reaching requires a series of computational processes that involve localization of both the target and initial arm position, and the translation of this spatial information into appropriate motor commands that bring the hand to the target. We have investigated the effects of shifting the visual field on visuomotor control using a virtual visual environment in order to determine how changes in visuo-spatial relations alter motor planning during a reach. METHODS: Five healthy subjects were seated in front of an immersive, stereo virtual scene while reaching for a visual target that remained stationary in space or unpredictably shifted to a second position (either to the right or left of the first target) with different inter-stimulus intervals. Motion of the scene either matched the motion of their head or was rotated counter clockwise at 130 deg/s in the roll plane. RESULTS: Initial results suggested that both the temporal and spatial aspects of reaching were affected by a rolling visual field. Subjects were able to amend ongoing motion to match target position regardless of scene motion, but the presence of visual field motion produced significantly longer pauses during the reach movement when the target was shifted in space. In addition, terminal arm posture exhibited a drift in the direction opposite to the roll motion. CONCLUSION: These findings suggest that roll motion of the visual field of view interfered with the ability to imultaneously process two consecutive stimuli. Observed changes in arm position following the termination of the reach suggest that subjects were compensating for a perceived change in their visual reference frame. BioMed Central 2007-07-04 /pmc/articles/PMC1929110/ /pubmed/17610724 http://dx.doi.org/10.1186/1743-0003-4-23 Text en Copyright © 2007 Dvorkin et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Dvorkin, Assaf Y
Kenyon, Robert V
Keshner, Emily A
Reaching within a dynamic virtual environment
title Reaching within a dynamic virtual environment
title_full Reaching within a dynamic virtual environment
title_fullStr Reaching within a dynamic virtual environment
title_full_unstemmed Reaching within a dynamic virtual environment
title_short Reaching within a dynamic virtual environment
title_sort reaching within a dynamic virtual environment
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1929110/
https://www.ncbi.nlm.nih.gov/pubmed/17610724
http://dx.doi.org/10.1186/1743-0003-4-23
work_keys_str_mv AT dvorkinassafy reachingwithinadynamicvirtualenvironment
AT kenyonrobertv reachingwithinadynamicvirtualenvironment
AT keshneremilya reachingwithinadynamicvirtualenvironment