Cargando…

Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system

BACKGROUND: Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require progressive practice that engage and challenge the learner. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be controlled systematically for opt...

Descripción completa

Detalles Bibliográficos
Autores principales: Stewart, Jill Campbell, Yeh, Shih-Ching, Jung, Younbo, Yoon, Hyunjin, Whitford, Maureen, Chen, Shu-Ya, Li, Lei, McLaughlin, Margaret, Rizzo, Albert, Winstein, Carolee J
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2007
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1929111/
https://www.ncbi.nlm.nih.gov/pubmed/17587459
http://dx.doi.org/10.1186/1743-0003-4-21
_version_ 1782134261818589184
author Stewart, Jill Campbell
Yeh, Shih-Ching
Jung, Younbo
Yoon, Hyunjin
Whitford, Maureen
Chen, Shu-Ya
Li, Lei
McLaughlin, Margaret
Rizzo, Albert
Winstein, Carolee J
author_facet Stewart, Jill Campbell
Yeh, Shih-Ching
Jung, Younbo
Yoon, Hyunjin
Whitford, Maureen
Chen, Shu-Ya
Li, Lei
McLaughlin, Margaret
Rizzo, Albert
Winstein, Carolee J
author_sort Stewart, Jill Campbell
collection PubMed
description BACKGROUND: Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require progressive practice that engage and challenge the learner. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be controlled systematically for optimal challenge by adapting task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve arm and hand movement skills for individuals with hemiparesis. METHODS: Two participants with chronic post-stroke paresis and different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavior measures and questionnaires were administered pre-, mid-, and post-training. RESULTS: Both participants improved VR task performance across sessions. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Impairment level did not change but both participants improved functional ability after training. The less impaired participant increased the number of blocks moved on the Box & Blocks test while the more impaired participant achieved 4 more items on the Functional Test of the Hemiparetic UE. CONCLUSION: Two participants with differing motor severity were able to engage in VR based practice and improve performance over 12 training sessions. We were able to successfully provide individualized, progressive practice based on each participant's level of movement ability and rate of performance improvement.
format Text
id pubmed-1929111
institution National Center for Biotechnology Information
language English
publishDate 2007
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-19291112007-07-21 Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system Stewart, Jill Campbell Yeh, Shih-Ching Jung, Younbo Yoon, Hyunjin Whitford, Maureen Chen, Shu-Ya Li, Lei McLaughlin, Margaret Rizzo, Albert Winstein, Carolee J J Neuroengineering Rehabil Research BACKGROUND: Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require progressive practice that engage and challenge the learner. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be controlled systematically for optimal challenge by adapting task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve arm and hand movement skills for individuals with hemiparesis. METHODS: Two participants with chronic post-stroke paresis and different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavior measures and questionnaires were administered pre-, mid-, and post-training. RESULTS: Both participants improved VR task performance across sessions. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Impairment level did not change but both participants improved functional ability after training. The less impaired participant increased the number of blocks moved on the Box & Blocks test while the more impaired participant achieved 4 more items on the Functional Test of the Hemiparetic UE. CONCLUSION: Two participants with differing motor severity were able to engage in VR based practice and improve performance over 12 training sessions. We were able to successfully provide individualized, progressive practice based on each participant's level of movement ability and rate of performance improvement. BioMed Central 2007-06-23 /pmc/articles/PMC1929111/ /pubmed/17587459 http://dx.doi.org/10.1186/1743-0003-4-21 Text en Copyright © 2007 Stewart et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Stewart, Jill Campbell
Yeh, Shih-Ching
Jung, Younbo
Yoon, Hyunjin
Whitford, Maureen
Chen, Shu-Ya
Li, Lei
McLaughlin, Margaret
Rizzo, Albert
Winstein, Carolee J
Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title_full Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title_fullStr Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title_full_unstemmed Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title_short Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
title_sort intervention to enhance skilled arm and hand movements after stroke: a feasibility study using a new virtual reality system
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1929111/
https://www.ncbi.nlm.nih.gov/pubmed/17587459
http://dx.doi.org/10.1186/1743-0003-4-21
work_keys_str_mv AT stewartjillcampbell interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT yehshihching interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT jungyounbo interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT yoonhyunjin interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT whitfordmaureen interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT chenshuya interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT lilei interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT mclaughlinmargaret interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT rizzoalbert interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem
AT winsteincaroleej interventiontoenhanceskilledarmandhandmovementsafterstrokeafeasibilitystudyusinganewvirtualrealitysystem