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Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion...
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Formato: | Texto |
Lenguaje: | English |
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BioMed Central
2007
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2117018/ https://www.ncbi.nlm.nih.gov/pubmed/17894857 http://dx.doi.org/10.1186/1743-0003-4-34 |
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author | Kiryu, Tohru So, Richard HY |
author_facet | Kiryu, Tohru So, Richard HY |
author_sort | Kiryu, Tohru |
collection | PubMed |
description | Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution. |
format | Text |
id | pubmed-2117018 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2007 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-21170182007-12-06 Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation Kiryu, Tohru So, Richard HY J Neuroeng Rehabil Editorial Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution. BioMed Central 2007-09-25 /pmc/articles/PMC2117018/ /pubmed/17894857 http://dx.doi.org/10.1186/1743-0003-4-34 Text en Copyright © 2007 Kiryu and So; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Editorial Kiryu, Tohru So, Richard HY Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title | Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title_full | Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title_fullStr | Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title_full_unstemmed | Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title_short | Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
title_sort | sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation |
topic | Editorial |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2117018/ https://www.ncbi.nlm.nih.gov/pubmed/17894857 http://dx.doi.org/10.1186/1743-0003-4-34 |
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