Cargando…

Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation

Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion...

Descripción completa

Detalles Bibliográficos
Autores principales: Kiryu, Tohru, So, Richard HY
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2007
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2117018/
https://www.ncbi.nlm.nih.gov/pubmed/17894857
http://dx.doi.org/10.1186/1743-0003-4-34
_version_ 1782140895887360000
author Kiryu, Tohru
So, Richard HY
author_facet Kiryu, Tohru
So, Richard HY
author_sort Kiryu, Tohru
collection PubMed
description Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution.
format Text
id pubmed-2117018
institution National Center for Biotechnology Information
language English
publishDate 2007
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-21170182007-12-06 Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation Kiryu, Tohru So, Richard HY J Neuroeng Rehabil Editorial Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution. BioMed Central 2007-09-25 /pmc/articles/PMC2117018/ /pubmed/17894857 http://dx.doi.org/10.1186/1743-0003-4-34 Text en Copyright © 2007 Kiryu and So; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Editorial
Kiryu, Tohru
So, Richard HY
Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title_full Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title_fullStr Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title_full_unstemmed Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title_short Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
title_sort sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
topic Editorial
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2117018/
https://www.ncbi.nlm.nih.gov/pubmed/17894857
http://dx.doi.org/10.1186/1743-0003-4-34
work_keys_str_mv AT kiryutohru sensationofpresenceandcybersicknessinapplicationsofvirtualrealityforadvancedrehabilitation
AT sorichardhy sensationofpresenceandcybersicknessinapplicationsofvirtualrealityforadvancedrehabilitation