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Recognition Profile of Emotions in Natural and Virtual Faces

BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural em...

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Autores principales: Dyck, Miriam, Winbeck, Maren, Leiberg, Susanne, Chen, Yuhan, Gur, Rurben C., Mathiak, Klaus
Formato: Texto
Lenguaje:English
Publicado: Public Library of Science 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2574410/
https://www.ncbi.nlm.nih.gov/pubmed/18985152
http://dx.doi.org/10.1371/journal.pone.0003628
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author Dyck, Miriam
Winbeck, Maren
Leiberg, Susanne
Chen, Yuhan
Gur, Rurben C.
Mathiak, Klaus
author_facet Dyck, Miriam
Winbeck, Maren
Leiberg, Susanne
Chen, Yuhan
Gur, Rurben C.
Mathiak, Klaus
author_sort Dyck, Miriam
collection PubMed
description BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural emotion displays still needs to be shown for the different emotions and different age groups. METHODOLOGY/PRINCIPAL FINDINGS: Thirty-two healthy volunteers between the age of 20 and 60 rated pictures of natural human faces and faces of virtual characters (avatars) with respect to the expressed emotions: happiness, sadness, anger, fear, disgust, and neutral. Results indicate that virtual emotions were recognized comparable to natural ones. Recognition differences in virtual and natural faces depended on specific emotions: whereas disgust was difficult to convey with the current avatar technology, virtual sadness and fear achieved better recognition results than natural faces. Furthermore, emotion recognition rates decreased for virtual but not natural faces in participants over the age of 40. This specific age effect suggests that media exposure has an influence on emotion recognition. CONCLUSIONS/SIGNIFICANCE: Virtual and natural facial displays of emotion may be equally effective. Improved technology (e.g. better modelling of the naso-labial area) may lead to even better results as compared to trained actors. Due to the ease with which virtual human faces can be animated and manipulated, validated artificial emotional expressions will be of major relevance in future research and therapeutic applications.
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spelling pubmed-25744102008-11-05 Recognition Profile of Emotions in Natural and Virtual Faces Dyck, Miriam Winbeck, Maren Leiberg, Susanne Chen, Yuhan Gur, Rurben C. Mathiak, Klaus PLoS One Research Article BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural emotion displays still needs to be shown for the different emotions and different age groups. METHODOLOGY/PRINCIPAL FINDINGS: Thirty-two healthy volunteers between the age of 20 and 60 rated pictures of natural human faces and faces of virtual characters (avatars) with respect to the expressed emotions: happiness, sadness, anger, fear, disgust, and neutral. Results indicate that virtual emotions were recognized comparable to natural ones. Recognition differences in virtual and natural faces depended on specific emotions: whereas disgust was difficult to convey with the current avatar technology, virtual sadness and fear achieved better recognition results than natural faces. Furthermore, emotion recognition rates decreased for virtual but not natural faces in participants over the age of 40. This specific age effect suggests that media exposure has an influence on emotion recognition. CONCLUSIONS/SIGNIFICANCE: Virtual and natural facial displays of emotion may be equally effective. Improved technology (e.g. better modelling of the naso-labial area) may lead to even better results as compared to trained actors. Due to the ease with which virtual human faces can be animated and manipulated, validated artificial emotional expressions will be of major relevance in future research and therapeutic applications. Public Library of Science 2008-11-05 /pmc/articles/PMC2574410/ /pubmed/18985152 http://dx.doi.org/10.1371/journal.pone.0003628 Text en Dyck et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Dyck, Miriam
Winbeck, Maren
Leiberg, Susanne
Chen, Yuhan
Gur, Rurben C.
Mathiak, Klaus
Recognition Profile of Emotions in Natural and Virtual Faces
title Recognition Profile of Emotions in Natural and Virtual Faces
title_full Recognition Profile of Emotions in Natural and Virtual Faces
title_fullStr Recognition Profile of Emotions in Natural and Virtual Faces
title_full_unstemmed Recognition Profile of Emotions in Natural and Virtual Faces
title_short Recognition Profile of Emotions in Natural and Virtual Faces
title_sort recognition profile of emotions in natural and virtual faces
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2574410/
https://www.ncbi.nlm.nih.gov/pubmed/18985152
http://dx.doi.org/10.1371/journal.pone.0003628
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