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Recognition Profile of Emotions in Natural and Virtual Faces
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural em...
Autores principales: | , , , , , |
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Formato: | Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2008
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2574410/ https://www.ncbi.nlm.nih.gov/pubmed/18985152 http://dx.doi.org/10.1371/journal.pone.0003628 |
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author | Dyck, Miriam Winbeck, Maren Leiberg, Susanne Chen, Yuhan Gur, Rurben C. Mathiak, Klaus |
author_facet | Dyck, Miriam Winbeck, Maren Leiberg, Susanne Chen, Yuhan Gur, Rurben C. Mathiak, Klaus |
author_sort | Dyck, Miriam |
collection | PubMed |
description | BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural emotion displays still needs to be shown for the different emotions and different age groups. METHODOLOGY/PRINCIPAL FINDINGS: Thirty-two healthy volunteers between the age of 20 and 60 rated pictures of natural human faces and faces of virtual characters (avatars) with respect to the expressed emotions: happiness, sadness, anger, fear, disgust, and neutral. Results indicate that virtual emotions were recognized comparable to natural ones. Recognition differences in virtual and natural faces depended on specific emotions: whereas disgust was difficult to convey with the current avatar technology, virtual sadness and fear achieved better recognition results than natural faces. Furthermore, emotion recognition rates decreased for virtual but not natural faces in participants over the age of 40. This specific age effect suggests that media exposure has an influence on emotion recognition. CONCLUSIONS/SIGNIFICANCE: Virtual and natural facial displays of emotion may be equally effective. Improved technology (e.g. better modelling of the naso-labial area) may lead to even better results as compared to trained actors. Due to the ease with which virtual human faces can be animated and manipulated, validated artificial emotional expressions will be of major relevance in future research and therapeutic applications. |
format | Text |
id | pubmed-2574410 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2008 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-25744102008-11-05 Recognition Profile of Emotions in Natural and Virtual Faces Dyck, Miriam Winbeck, Maren Leiberg, Susanne Chen, Yuhan Gur, Rurben C. Mathiak, Klaus PLoS One Research Article BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation of emotional expressions. These faces can be used as well-controlled, realistic and dynamic stimuli in emotion research. However, the validity of virtual facial expressions in comparison to natural emotion displays still needs to be shown for the different emotions and different age groups. METHODOLOGY/PRINCIPAL FINDINGS: Thirty-two healthy volunteers between the age of 20 and 60 rated pictures of natural human faces and faces of virtual characters (avatars) with respect to the expressed emotions: happiness, sadness, anger, fear, disgust, and neutral. Results indicate that virtual emotions were recognized comparable to natural ones. Recognition differences in virtual and natural faces depended on specific emotions: whereas disgust was difficult to convey with the current avatar technology, virtual sadness and fear achieved better recognition results than natural faces. Furthermore, emotion recognition rates decreased for virtual but not natural faces in participants over the age of 40. This specific age effect suggests that media exposure has an influence on emotion recognition. CONCLUSIONS/SIGNIFICANCE: Virtual and natural facial displays of emotion may be equally effective. Improved technology (e.g. better modelling of the naso-labial area) may lead to even better results as compared to trained actors. Due to the ease with which virtual human faces can be animated and manipulated, validated artificial emotional expressions will be of major relevance in future research and therapeutic applications. Public Library of Science 2008-11-05 /pmc/articles/PMC2574410/ /pubmed/18985152 http://dx.doi.org/10.1371/journal.pone.0003628 Text en Dyck et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Dyck, Miriam Winbeck, Maren Leiberg, Susanne Chen, Yuhan Gur, Rurben C. Mathiak, Klaus Recognition Profile of Emotions in Natural and Virtual Faces |
title | Recognition Profile of Emotions in Natural and Virtual Faces |
title_full | Recognition Profile of Emotions in Natural and Virtual Faces |
title_fullStr | Recognition Profile of Emotions in Natural and Virtual Faces |
title_full_unstemmed | Recognition Profile of Emotions in Natural and Virtual Faces |
title_short | Recognition Profile of Emotions in Natural and Virtual Faces |
title_sort | recognition profile of emotions in natural and virtual faces |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2574410/ https://www.ncbi.nlm.nih.gov/pubmed/18985152 http://dx.doi.org/10.1371/journal.pone.0003628 |
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