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Game Theory of Mind
This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of va...
Autores principales: | , , |
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Formato: | Texto |
Lenguaje: | English |
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Public Library of Science
2008
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2596313/ https://www.ncbi.nlm.nih.gov/pubmed/19112488 http://dx.doi.org/10.1371/journal.pcbi.1000254 |
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author | Yoshida, Wako Dolan, Ray J. Friston, Karl J. |
author_facet | Yoshida, Wako Dolan, Ray J. Friston, Karl J. |
author_sort | Yoshida, Wako |
collection | PubMed |
description | This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of value functions that are prescribed by utility or rewards. Critically, the joint value functions and ensuing behaviour are optimised recursively, under the assumption that I represent your value function, your representation of mine, your representation of my representation of yours, and so on ad infinitum. However, if we assume that the degree of recursion is bounded, then players need to estimate the opponent's degree of recursion (i.e., sophistication) to respond optimally. This induces a problem of inferring the opponent's sophistication, given behavioural exchanges. We show it is possible to deduce whether players make inferences about each other and quantify their sophistication on the basis of choices in sequential games. This rests on comparing generative models of choices with, and without, inference. Model comparison is demonstrated using simulated and real data from a ‘stag-hunt’. Finally, we note that exactly the same sophisticated behaviour can be achieved by optimising the utility function itself (through prosocial utility), producing unsophisticated but apparently altruistic agents. This may be relevant ethologically in hierarchal game theory and coevolution. |
format | Text |
id | pubmed-2596313 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2008 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-25963132008-12-26 Game Theory of Mind Yoshida, Wako Dolan, Ray J. Friston, Karl J. PLoS Comput Biol Research Article This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of value functions that are prescribed by utility or rewards. Critically, the joint value functions and ensuing behaviour are optimised recursively, under the assumption that I represent your value function, your representation of mine, your representation of my representation of yours, and so on ad infinitum. However, if we assume that the degree of recursion is bounded, then players need to estimate the opponent's degree of recursion (i.e., sophistication) to respond optimally. This induces a problem of inferring the opponent's sophistication, given behavioural exchanges. We show it is possible to deduce whether players make inferences about each other and quantify their sophistication on the basis of choices in sequential games. This rests on comparing generative models of choices with, and without, inference. Model comparison is demonstrated using simulated and real data from a ‘stag-hunt’. Finally, we note that exactly the same sophisticated behaviour can be achieved by optimising the utility function itself (through prosocial utility), producing unsophisticated but apparently altruistic agents. This may be relevant ethologically in hierarchal game theory and coevolution. Public Library of Science 2008-12-26 /pmc/articles/PMC2596313/ /pubmed/19112488 http://dx.doi.org/10.1371/journal.pcbi.1000254 Text en Yoshida et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Yoshida, Wako Dolan, Ray J. Friston, Karl J. Game Theory of Mind |
title | Game Theory of Mind |
title_full | Game Theory of Mind |
title_fullStr | Game Theory of Mind |
title_full_unstemmed | Game Theory of Mind |
title_short | Game Theory of Mind |
title_sort | game theory of mind |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2596313/ https://www.ncbi.nlm.nih.gov/pubmed/19112488 http://dx.doi.org/10.1371/journal.pcbi.1000254 |
work_keys_str_mv | AT yoshidawako gametheoryofmind AT dolanrayj gametheoryofmind AT fristonkarlj gametheoryofmind |