Cargando…

Game Theory of Mind

This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of va...

Descripción completa

Detalles Bibliográficos
Autores principales: Yoshida, Wako, Dolan, Ray J., Friston, Karl J.
Formato: Texto
Lenguaje:English
Publicado: Public Library of Science 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2596313/
https://www.ncbi.nlm.nih.gov/pubmed/19112488
http://dx.doi.org/10.1371/journal.pcbi.1000254
_version_ 1782161839949348864
author Yoshida, Wako
Dolan, Ray J.
Friston, Karl J.
author_facet Yoshida, Wako
Dolan, Ray J.
Friston, Karl J.
author_sort Yoshida, Wako
collection PubMed
description This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of value functions that are prescribed by utility or rewards. Critically, the joint value functions and ensuing behaviour are optimised recursively, under the assumption that I represent your value function, your representation of mine, your representation of my representation of yours, and so on ad infinitum. However, if we assume that the degree of recursion is bounded, then players need to estimate the opponent's degree of recursion (i.e., sophistication) to respond optimally. This induces a problem of inferring the opponent's sophistication, given behavioural exchanges. We show it is possible to deduce whether players make inferences about each other and quantify their sophistication on the basis of choices in sequential games. This rests on comparing generative models of choices with, and without, inference. Model comparison is demonstrated using simulated and real data from a ‘stag-hunt’. Finally, we note that exactly the same sophisticated behaviour can be achieved by optimising the utility function itself (through prosocial utility), producing unsophisticated but apparently altruistic agents. This may be relevant ethologically in hierarchal game theory and coevolution.
format Text
id pubmed-2596313
institution National Center for Biotechnology Information
language English
publishDate 2008
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-25963132008-12-26 Game Theory of Mind Yoshida, Wako Dolan, Ray J. Friston, Karl J. PLoS Comput Biol Research Article This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of value functions that are prescribed by utility or rewards. Critically, the joint value functions and ensuing behaviour are optimised recursively, under the assumption that I represent your value function, your representation of mine, your representation of my representation of yours, and so on ad infinitum. However, if we assume that the degree of recursion is bounded, then players need to estimate the opponent's degree of recursion (i.e., sophistication) to respond optimally. This induces a problem of inferring the opponent's sophistication, given behavioural exchanges. We show it is possible to deduce whether players make inferences about each other and quantify their sophistication on the basis of choices in sequential games. This rests on comparing generative models of choices with, and without, inference. Model comparison is demonstrated using simulated and real data from a ‘stag-hunt’. Finally, we note that exactly the same sophisticated behaviour can be achieved by optimising the utility function itself (through prosocial utility), producing unsophisticated but apparently altruistic agents. This may be relevant ethologically in hierarchal game theory and coevolution. Public Library of Science 2008-12-26 /pmc/articles/PMC2596313/ /pubmed/19112488 http://dx.doi.org/10.1371/journal.pcbi.1000254 Text en Yoshida et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Yoshida, Wako
Dolan, Ray J.
Friston, Karl J.
Game Theory of Mind
title Game Theory of Mind
title_full Game Theory of Mind
title_fullStr Game Theory of Mind
title_full_unstemmed Game Theory of Mind
title_short Game Theory of Mind
title_sort game theory of mind
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2596313/
https://www.ncbi.nlm.nih.gov/pubmed/19112488
http://dx.doi.org/10.1371/journal.pcbi.1000254
work_keys_str_mv AT yoshidawako gametheoryofmind
AT dolanrayj gametheoryofmind
AT fristonkarlj gametheoryofmind