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Use of television, videogames, and computer among children and adolescents in Italy

BACKGROUND: This survey determined the practices about television (video inclusive), videogames, and computer use in children and adolescents in Italy. METHODS: A self-administered anonymous questionnaire covered socio-demographics; behaviour about television, videogames, computer, and sports; paren...

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Autores principales: Patriarca, Alessandro, Di Giuseppe, Gabriella, Albano, Luciana, Marinelli, Paolo, Angelillo, Italo F
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2009
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2696431/
https://www.ncbi.nlm.nih.gov/pubmed/19439070
http://dx.doi.org/10.1186/1471-2458-9-139
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author Patriarca, Alessandro
Di Giuseppe, Gabriella
Albano, Luciana
Marinelli, Paolo
Angelillo, Italo F
author_facet Patriarca, Alessandro
Di Giuseppe, Gabriella
Albano, Luciana
Marinelli, Paolo
Angelillo, Italo F
author_sort Patriarca, Alessandro
collection PubMed
description BACKGROUND: This survey determined the practices about television (video inclusive), videogames, and computer use in children and adolescents in Italy. METHODS: A self-administered anonymous questionnaire covered socio-demographics; behaviour about television, videogames, computer, and sports; parental control over television, videogames, and computer. RESULTS: Overall, 54.1% and 61% always ate lunch or dinner in front of the television, 89.5% had a television in the bedroom while 52.5% of them always watched television there, and 49% indicated that parents controlled the content of what was watched on television. The overall mean length of time daily spent on television viewing (2.8 hours) and the frequency of watching for at least two hours per day (74.9%) were significantly associated with older age, always ate lunch or dinner while watching television, spent more time playing videogames and using computer. Those with parents from a lower socio-economic level were also more likely to spend more minutes viewing television. Two-thirds played videogames for 1.6 daily hours and more time was spent by those younger, males, with parents that do not control them, who watched more television, and who spent more time at the computer. The computer was used by 85% of the sample for 1.6 daily hours and those older, with a computer in the bedroom, with a higher number of computers in home, who view more television and play videogames were more likely to use the computer. CONCLUSION: Immediate and comprehensive actions are needed in order to diminish time spent at the television, videogames, and computer.
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spelling pubmed-26964312009-06-16 Use of television, videogames, and computer among children and adolescents in Italy Patriarca, Alessandro Di Giuseppe, Gabriella Albano, Luciana Marinelli, Paolo Angelillo, Italo F BMC Public Health Research Article BACKGROUND: This survey determined the practices about television (video inclusive), videogames, and computer use in children and adolescents in Italy. METHODS: A self-administered anonymous questionnaire covered socio-demographics; behaviour about television, videogames, computer, and sports; parental control over television, videogames, and computer. RESULTS: Overall, 54.1% and 61% always ate lunch or dinner in front of the television, 89.5% had a television in the bedroom while 52.5% of them always watched television there, and 49% indicated that parents controlled the content of what was watched on television. The overall mean length of time daily spent on television viewing (2.8 hours) and the frequency of watching for at least two hours per day (74.9%) were significantly associated with older age, always ate lunch or dinner while watching television, spent more time playing videogames and using computer. Those with parents from a lower socio-economic level were also more likely to spend more minutes viewing television. Two-thirds played videogames for 1.6 daily hours and more time was spent by those younger, males, with parents that do not control them, who watched more television, and who spent more time at the computer. The computer was used by 85% of the sample for 1.6 daily hours and those older, with a computer in the bedroom, with a higher number of computers in home, who view more television and play videogames were more likely to use the computer. CONCLUSION: Immediate and comprehensive actions are needed in order to diminish time spent at the television, videogames, and computer. BioMed Central 2009-05-13 /pmc/articles/PMC2696431/ /pubmed/19439070 http://dx.doi.org/10.1186/1471-2458-9-139 Text en Copyright © 2009 Patriarca et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Patriarca, Alessandro
Di Giuseppe, Gabriella
Albano, Luciana
Marinelli, Paolo
Angelillo, Italo F
Use of television, videogames, and computer among children and adolescents in Italy
title Use of television, videogames, and computer among children and adolescents in Italy
title_full Use of television, videogames, and computer among children and adolescents in Italy
title_fullStr Use of television, videogames, and computer among children and adolescents in Italy
title_full_unstemmed Use of television, videogames, and computer among children and adolescents in Italy
title_short Use of television, videogames, and computer among children and adolescents in Italy
title_sort use of television, videogames, and computer among children and adolescents in italy
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2696431/
https://www.ncbi.nlm.nih.gov/pubmed/19439070
http://dx.doi.org/10.1186/1471-2458-9-139
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