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Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onsc...
Autores principales: | , , , , , , , , , |
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Formato: | Texto |
Lenguaje: | English |
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BioMed Central
2009
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2696432/ https://www.ncbi.nlm.nih.gov/pubmed/19450288 http://dx.doi.org/10.1186/1471-2458-9-146 |
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author | Maddison, Ralph Foley, Louise Ni Mhurchu, Cliona Jull, Andrew Jiang, Yannan Prapavessis, Harry Rodgers, Anthony Vander Hoorn, Stephen Hohepa, Maea Schaaf, David |
author_facet | Maddison, Ralph Foley, Louise Ni Mhurchu, Cliona Jull, Andrew Jiang, Yannan Prapavessis, Harry Rodgers, Anthony Vander Hoorn, Stephen Hohepa, Maea Schaaf, David |
author_sort | Maddison, Ralph |
collection | PubMed |
description | BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onscreen, may have utility as a novel intervention to increase physical activity and improve body composition in children. The aim of the Electronic Games to Aid Motivation to Exercise (eGAME) study is to determine the effects of an active video game intervention over 6 months on: body mass index (BMI), percent body fat, waist circumference, cardio-respiratory fitness, and physical activity levels in overweight children. METHODS/DESIGN: Three hundred and thirty participants aged 10–14 years will be randomized to receive either an active video game upgrade package or to a control group (no intervention). DISCUSSION: An overview of the eGAME study is presented, providing an example of a large, pragmatic randomized controlled trial in a community setting. Reflection is offered on key issues encountered during the course of the study. In particular, investigation into the feasibility of the proposed intervention, as well as robust testing of proposed study procedures is a critical step prior to implementation of a large-scale trial. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12607000632493 |
format | Text |
id | pubmed-2696432 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2009 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-26964322009-06-16 Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study Maddison, Ralph Foley, Louise Ni Mhurchu, Cliona Jull, Andrew Jiang, Yannan Prapavessis, Harry Rodgers, Anthony Vander Hoorn, Stephen Hohepa, Maea Schaaf, David BMC Public Health Study Protocol BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onscreen, may have utility as a novel intervention to increase physical activity and improve body composition in children. The aim of the Electronic Games to Aid Motivation to Exercise (eGAME) study is to determine the effects of an active video game intervention over 6 months on: body mass index (BMI), percent body fat, waist circumference, cardio-respiratory fitness, and physical activity levels in overweight children. METHODS/DESIGN: Three hundred and thirty participants aged 10–14 years will be randomized to receive either an active video game upgrade package or to a control group (no intervention). DISCUSSION: An overview of the eGAME study is presented, providing an example of a large, pragmatic randomized controlled trial in a community setting. Reflection is offered on key issues encountered during the course of the study. In particular, investigation into the feasibility of the proposed intervention, as well as robust testing of proposed study procedures is a critical step prior to implementation of a large-scale trial. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12607000632493 BioMed Central 2009-05-19 /pmc/articles/PMC2696432/ /pubmed/19450288 http://dx.doi.org/10.1186/1471-2458-9-146 Text en Copyright © 2009 Maddison et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Study Protocol Maddison, Ralph Foley, Louise Ni Mhurchu, Cliona Jull, Andrew Jiang, Yannan Prapavessis, Harry Rodgers, Anthony Vander Hoorn, Stephen Hohepa, Maea Schaaf, David Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title | Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title_full | Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title_fullStr | Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title_full_unstemmed | Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title_short | Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study |
title_sort | feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: the electronic games to aid motivation to exercise (egame) study |
topic | Study Protocol |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2696432/ https://www.ncbi.nlm.nih.gov/pubmed/19450288 http://dx.doi.org/10.1186/1471-2458-9-146 |
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