Cargando…
Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onsc...
Autores principales: | Maddison, Ralph, Foley, Louise, Ni Mhurchu, Cliona, Jull, Andrew, Jiang, Yannan, Prapavessis, Harry, Rodgers, Anthony, Vander Hoorn, Stephen, Hohepa, Maea, Schaaf, David |
---|---|
Formato: | Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2009
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2696432/ https://www.ncbi.nlm.nih.gov/pubmed/19450288 http://dx.doi.org/10.1186/1471-2458-9-146 |
Ejemplares similares
-
Active video games: the mediating effect of aerobic fitness on body composition
por: Maddison, Ralph, et al.
Publicado: (2012) -
The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
por: Foley, Louise, et al.
Publicado: (2014) -
Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
por: Ni Mhurchu, Cliona, et al.
Publicado: (2008) -
International Physical Activity Questionnaire (IPAQ) and New Zealand Physical Activity Questionnaire (NZPAQ): A doubly labelled water validation
por: Maddison, Ralph, et al.
Publicado: (2007) -
Study of Electromagnetic Calorimeters with e^+_egam events
por: Checchia, P
Publicado: (1991)