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The Use of Virtual Reality in the Study of People's Responses to Violent Incidents

This paper reviews experimental methods for the study of the responses of people to violence in digital media, and in particular considers the issues of internal validity and ecological validity or generalisability of results to events in the real world. Experimental methods typically involve a sign...

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Detalles Bibliográficos
Autores principales: Rovira, Aitor, Swapp, David, Spanlang, Bernhard, Slater, Mel
Formato: Texto
Lenguaje:English
Publicado: Frontiers Research Foundation 2009
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2802544/
https://www.ncbi.nlm.nih.gov/pubmed/20076762
http://dx.doi.org/10.3389/neuro.08.059.2009
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author Rovira, Aitor
Swapp, David
Spanlang, Bernhard
Slater, Mel
author_facet Rovira, Aitor
Swapp, David
Spanlang, Bernhard
Slater, Mel
author_sort Rovira, Aitor
collection PubMed
description This paper reviews experimental methods for the study of the responses of people to violence in digital media, and in particular considers the issues of internal validity and ecological validity or generalisability of results to events in the real world. Experimental methods typically involve a significant level of abstraction from reality, with participants required to carry out tasks that are far removed from violence in real life, and hence their ecological validity is questionable. On the other hand studies based on field data, while having ecological validity, cannot control multiple confounding variables that may have an impact on observed results, so that their internal validity is questionable. It is argued that immersive virtual reality may provide a unification of these two approaches. Since people tend to respond realistically to situations and events that occur in virtual reality, and since virtual reality simulations can be completely controlled for experimental purposes, studies of responses to violence within virtual reality are likely to have both ecological and internal validity. This depends on a property that we call ‘plausibility’ – including the fidelity of the depicted situation with prior knowledge and expectations. We illustrate this with data from a previously published experiment, a virtual reprise of Stanley Milgram's 1960s obedience experiment, and also with pilot data from a new study being developed that looks at bystander responses to violent incidents.
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spelling pubmed-28025442010-01-14 The Use of Virtual Reality in the Study of People's Responses to Violent Incidents Rovira, Aitor Swapp, David Spanlang, Bernhard Slater, Mel Front Behav Neurosci Neuroscience This paper reviews experimental methods for the study of the responses of people to violence in digital media, and in particular considers the issues of internal validity and ecological validity or generalisability of results to events in the real world. Experimental methods typically involve a significant level of abstraction from reality, with participants required to carry out tasks that are far removed from violence in real life, and hence their ecological validity is questionable. On the other hand studies based on field data, while having ecological validity, cannot control multiple confounding variables that may have an impact on observed results, so that their internal validity is questionable. It is argued that immersive virtual reality may provide a unification of these two approaches. Since people tend to respond realistically to situations and events that occur in virtual reality, and since virtual reality simulations can be completely controlled for experimental purposes, studies of responses to violence within virtual reality are likely to have both ecological and internal validity. This depends on a property that we call ‘plausibility’ – including the fidelity of the depicted situation with prior knowledge and expectations. We illustrate this with data from a previously published experiment, a virtual reprise of Stanley Milgram's 1960s obedience experiment, and also with pilot data from a new study being developed that looks at bystander responses to violent incidents. Frontiers Research Foundation 2009-12-23 /pmc/articles/PMC2802544/ /pubmed/20076762 http://dx.doi.org/10.3389/neuro.08.059.2009 Text en Copyright © 2009 Rovira, Swapp, Spanlang and Slater. http://www.frontiersin.org/licenseagreement This is an open-access article subject to an exclusive license agreement between the authors and the Frontiers Research Foundation, which permits unrestricted use, distribution, and reproduction in any medium, provided the original authors and source are credited.
spellingShingle Neuroscience
Rovira, Aitor
Swapp, David
Spanlang, Bernhard
Slater, Mel
The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title_full The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title_fullStr The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title_full_unstemmed The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title_short The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
title_sort use of virtual reality in the study of people's responses to violent incidents
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2802544/
https://www.ncbi.nlm.nih.gov/pubmed/20076762
http://dx.doi.org/10.3389/neuro.08.059.2009
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