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An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers
To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a “naturalistic environment” (gaming centers). In addi...
Autores principales: | , , |
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Formato: | Texto |
Lenguaje: | English |
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Public Library of Science
2010
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2822850/ https://www.ncbi.nlm.nih.gov/pubmed/20174648 http://dx.doi.org/10.1371/journal.pone.0009271 |
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author | Tobin, Simon Bisson, Nicolas Grondin, Simon |
author_facet | Tobin, Simon Bisson, Nicolas Grondin, Simon |
author_sort | Tobin, Simon |
collection | PubMed |
description | To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a “naturalistic environment” (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile on time estimation. A total of 116 participants were asked to estimate prospectively or retrospectively a video game session lasting 12, 35 or 58 minutes. The results indicate that time is perceived as longer in the prospective paradigm than in the retrospective one, although the variability of estimates is the same. Moreover, the 12-minute session was perceived as longer, proportionally, than the 35- and 58-minute sessions. The study also revealed that the number of hours participants spent playing video games per week was a significant predictor of time estimates. To account for the main findings, the differences between prospective and retrospective timing are discussed in quantitative terms using a proposed theoretical framework, which states that both paradigms use the same cognitive processes, but in different proportions. Finally, the hypothesis that gamers play more because they underestimate time is also discussed. |
format | Text |
id | pubmed-2822850 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2010 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-28228502010-02-20 An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers Tobin, Simon Bisson, Nicolas Grondin, Simon PLoS One Research Article To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a “naturalistic environment” (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile on time estimation. A total of 116 participants were asked to estimate prospectively or retrospectively a video game session lasting 12, 35 or 58 minutes. The results indicate that time is perceived as longer in the prospective paradigm than in the retrospective one, although the variability of estimates is the same. Moreover, the 12-minute session was perceived as longer, proportionally, than the 35- and 58-minute sessions. The study also revealed that the number of hours participants spent playing video games per week was a significant predictor of time estimates. To account for the main findings, the differences between prospective and retrospective timing are discussed in quantitative terms using a proposed theoretical framework, which states that both paradigms use the same cognitive processes, but in different proportions. Finally, the hypothesis that gamers play more because they underestimate time is also discussed. Public Library of Science 2010-02-17 /pmc/articles/PMC2822850/ /pubmed/20174648 http://dx.doi.org/10.1371/journal.pone.0009271 Text en Tobin et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Tobin, Simon Bisson, Nicolas Grondin, Simon An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title | An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title_full | An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title_fullStr | An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title_full_unstemmed | An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title_short | An Ecological Approach to Prospective and Retrospective Timing of Long Durations: A Study Involving Gamers |
title_sort | ecological approach to prospective and retrospective timing of long durations: a study involving gamers |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2822850/ https://www.ncbi.nlm.nih.gov/pubmed/20174648 http://dx.doi.org/10.1371/journal.pone.0009271 |
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