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The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played

OBJECTIVE: Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. METHODS: Five hundred sixty five students who enjoyed one...

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Autores principales: Kim, Jun Won, Han, Doug Hyun, Park, Doo Byung, Min, Kyung Joon, Na, Churl, Won, Su Kyung, Park, Ga Na
Formato: Texto
Lenguaje:English
Publicado: Korean Neuropsychiatric Association 2010
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2848772/
https://www.ncbi.nlm.nih.gov/pubmed/20396428
http://dx.doi.org/10.4306/pi.2010.7.1.17
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author Kim, Jun Won
Han, Doug Hyun
Park, Doo Byung
Min, Kyung Joon
Na, Churl
Won, Su Kyung
Park, Ga Na
author_facet Kim, Jun Won
Han, Doug Hyun
Park, Doo Byung
Min, Kyung Joon
Na, Churl
Won, Su Kyung
Park, Ga Na
author_sort Kim, Jun Won
collection PubMed
description OBJECTIVE: Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. METHODS: Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined included role playing games (RPG), real-time strategy games (RTS), first person shooting games (FPS), and sports games. Behavioral patterns of game play, academic performance, and player biogenetic characteristics were assessed. RESULTS: The amount of time that the participants spent playing online games was significantly greater on weekends than on weekdays. On weekends, the types of games with the largest numbers of participants who played games for more than three hours were ranked as follows: RPG and FPS, RTS, and sports games. The Young's Internet Addiction Scale (YIAS)score for the RPG group was the highest among the groups of the four types of game players. The time that participants spent playing games on weekdays was negatively associated with academic performance, especially for the RPG and FPS groups. Compared with the other groups, the RPG and RTS groups had higher novelty seeking (NS) scores and self-directedness (SD) scores, respectively. Additionally, the sports game group had higher reward dependency scores than the other groups. CONCLUSION: These results suggest that RPGs may have specific factors that are attractive to latent game addicts with higher NS scores. Additionally, excessive playing of online games is related to impaired academic performance.
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spelling pubmed-28487722010-04-14 The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played Kim, Jun Won Han, Doug Hyun Park, Doo Byung Min, Kyung Joon Na, Churl Won, Su Kyung Park, Ga Na Psychiatry Investig Original Article OBJECTIVE: Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. METHODS: Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined included role playing games (RPG), real-time strategy games (RTS), first person shooting games (FPS), and sports games. Behavioral patterns of game play, academic performance, and player biogenetic characteristics were assessed. RESULTS: The amount of time that the participants spent playing online games was significantly greater on weekends than on weekdays. On weekends, the types of games with the largest numbers of participants who played games for more than three hours were ranked as follows: RPG and FPS, RTS, and sports games. The Young's Internet Addiction Scale (YIAS)score for the RPG group was the highest among the groups of the four types of game players. The time that participants spent playing games on weekdays was negatively associated with academic performance, especially for the RPG and FPS groups. Compared with the other groups, the RPG and RTS groups had higher novelty seeking (NS) scores and self-directedness (SD) scores, respectively. Additionally, the sports game group had higher reward dependency scores than the other groups. CONCLUSION: These results suggest that RPGs may have specific factors that are attractive to latent game addicts with higher NS scores. Additionally, excessive playing of online games is related to impaired academic performance. Korean Neuropsychiatric Association 2010-03 2010-02-08 /pmc/articles/PMC2848772/ /pubmed/20396428 http://dx.doi.org/10.4306/pi.2010.7.1.17 Text en Copyright © 2010 Korean Neuropsychiatric Association http://creativecommons.org/licenses/by-nc/3.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Kim, Jun Won
Han, Doug Hyun
Park, Doo Byung
Min, Kyung Joon
Na, Churl
Won, Su Kyung
Park, Ga Na
The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title_full The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title_fullStr The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title_full_unstemmed The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title_short The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played
title_sort relationships between online game player biogenetic traits, playing time, and the genre of the game being played
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2848772/
https://www.ncbi.nlm.nih.gov/pubmed/20396428
http://dx.doi.org/10.4306/pi.2010.7.1.17
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