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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspecific anxiety that interferes with daily-life activities. Its high prevalence in general population and the severe limitations it causes, point out the necessity to find new efficient strategies to trea...

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Autores principales: Repetto, Claudia, Gorini, Alessandra, Vigna, Cinzia, Algeri, Davide, Pallavicini, Federica, Riva, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MyJove Corporation 2009
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3144562/
https://www.ncbi.nlm.nih.gov/pubmed/19915521
http://dx.doi.org/10.3791/1554
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author Repetto, Claudia
Gorini, Alessandra
Vigna, Cinzia
Algeri, Davide
Pallavicini, Federica
Riva, Giuseppe
author_facet Repetto, Claudia
Gorini, Alessandra
Vigna, Cinzia
Algeri, Davide
Pallavicini, Federica
Riva, Giuseppe
author_sort Repetto, Claudia
collection PubMed
description Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspecific anxiety that interferes with daily-life activities. Its high prevalence in general population and the severe limitations it causes, point out the necessity to find new efficient strategies to treat it. Together with the cognitive-behavioral treatments, relaxation represents a useful approach for the treatment of GAD, but it has the limitation that it is hard to be learned. The INTREPID project is aimed to implement a new instrument to treat anxiety-related disorders and to test its clinical efficacy in reducing anxiety-related symptoms. The innovation of this approach is the combination of virtual reality and biofeedback, so that the first one is directly modified by the output of the second one. In this way, the patient is made aware of his or her reactions through the modification of some features of the VR environment in real time. Using mental exercises the patient learns to control these physiological parameters and using the feedback provided by the virtual environment is able to gauge his or her success. The supplemental use of portable devices, such as PDA or smart-phones, allows the patient to perform at home, individually and autonomously, the same exercises experienced in therapist's office. The goal is to anchor the learned protocol in a real life context, so enhancing the patients' ability to deal with their symptoms. The expected result is a better and faster learning of relaxation techniques, and thus an increased effectiveness of the treatment if compared with traditional clinical protocols.
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spelling pubmed-31445622011-08-03 The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project Repetto, Claudia Gorini, Alessandra Vigna, Cinzia Algeri, Davide Pallavicini, Federica Riva, Giuseppe J Vis Exp Neuroscience Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspecific anxiety that interferes with daily-life activities. Its high prevalence in general population and the severe limitations it causes, point out the necessity to find new efficient strategies to treat it. Together with the cognitive-behavioral treatments, relaxation represents a useful approach for the treatment of GAD, but it has the limitation that it is hard to be learned. The INTREPID project is aimed to implement a new instrument to treat anxiety-related disorders and to test its clinical efficacy in reducing anxiety-related symptoms. The innovation of this approach is the combination of virtual reality and biofeedback, so that the first one is directly modified by the output of the second one. In this way, the patient is made aware of his or her reactions through the modification of some features of the VR environment in real time. Using mental exercises the patient learns to control these physiological parameters and using the feedback provided by the virtual environment is able to gauge his or her success. The supplemental use of portable devices, such as PDA or smart-phones, allows the patient to perform at home, individually and autonomously, the same exercises experienced in therapist's office. The goal is to anchor the learned protocol in a real life context, so enhancing the patients' ability to deal with their symptoms. The expected result is a better and faster learning of relaxation techniques, and thus an increased effectiveness of the treatment if compared with traditional clinical protocols. MyJove Corporation 2009-11-12 /pmc/articles/PMC3144562/ /pubmed/19915521 http://dx.doi.org/10.3791/1554 Text en Copyright © 2009, Journal of Visualized Experiments http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visithttp://creativecommons.org/licenses/by-nc-nd/3.0/
spellingShingle Neuroscience
Repetto, Claudia
Gorini, Alessandra
Vigna, Cinzia
Algeri, Davide
Pallavicini, Federica
Riva, Giuseppe
The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title_full The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title_fullStr The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title_full_unstemmed The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title_short The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
title_sort use of biofeedback in clinical virtual reality: the intrepid project
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3144562/
https://www.ncbi.nlm.nih.gov/pubmed/19915521
http://dx.doi.org/10.3791/1554
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