Cargando…
Viewing medium affects arm motor performance in 3D virtual environments
BACKGROUND: 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of...
Autores principales: | Subramanian, Sandeep K, Levin, Mindy F |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2011
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3145562/ https://www.ncbi.nlm.nih.gov/pubmed/21718542 http://dx.doi.org/10.1186/1743-0003-8-36 |
Ejemplares similares
-
Virtual reality environments for post-stroke arm rehabilitation
por: Subramanian, Sandeep, et al.
Publicado: (2007) -
Emerging evidence of the association between cognitive deficits and arm motor recovery after stroke: A meta-analysis
por: Mullick, Aditi A., et al.
Publicado: (2015) -
Effects of virtual reality’s viewing medium and the environment’s spatial openness on divergent thinking
por: Ichimura, Kenshiro
Publicado: (2023) -
Virtual 3D environments as composition and performance spaces
por: Ciciliani, Marko
Publicado: (2019) -
Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments
por: Juliano, Julia M., et al.
Publicado: (2020)