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Reward system and temporal pole contributions to affective evaluation during a first person shooter video game
BACKGROUND: Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and i...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2011
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3146896/ https://www.ncbi.nlm.nih.gov/pubmed/21749711 http://dx.doi.org/10.1186/1471-2202-12-66 |
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author | Mathiak, Krystyna A Klasen, Martin Weber, René Ackermann, Hermann Shergill, Sukhwinder S Mathiak, Klaus |
author_facet | Mathiak, Krystyna A Klasen, Martin Weber, René Ackermann, Hermann Shergill, Sukhwinder S Mathiak, Klaus |
author_sort | Mathiak, Krystyna A |
collection | PubMed |
description | BACKGROUND: Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. RESULTS: Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS). Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP). CONCLUSIONS: The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent). We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood. |
format | Online Article Text |
id | pubmed-3146896 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2011 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-31468962011-07-31 Reward system and temporal pole contributions to affective evaluation during a first person shooter video game Mathiak, Krystyna A Klasen, Martin Weber, René Ackermann, Hermann Shergill, Sukhwinder S Mathiak, Klaus BMC Neurosci Research Article BACKGROUND: Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. RESULTS: Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS). Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP). CONCLUSIONS: The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent). We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood. BioMed Central 2011-07-12 /pmc/articles/PMC3146896/ /pubmed/21749711 http://dx.doi.org/10.1186/1471-2202-12-66 Text en Copyright ©2011 Mathiak et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Mathiak, Krystyna A Klasen, Martin Weber, René Ackermann, Hermann Shergill, Sukhwinder S Mathiak, Klaus Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title | Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title_full | Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title_fullStr | Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title_full_unstemmed | Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title_short | Reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
title_sort | reward system and temporal pole contributions to affective evaluation during a first person shooter video game |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3146896/ https://www.ncbi.nlm.nih.gov/pubmed/21749711 http://dx.doi.org/10.1186/1471-2202-12-66 |
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