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Using a game computer to stimulate activity at home in heart failure patients. The study design

INTRODUCTION: Exercise is important self care behaviour and is related to mortality in heart failure (HF). It is not always easy for HF patients to start exercising in the conventional ways (rehabilitation centre, fitness club). Virtual reality might be a solution to increase exercise in the home en...

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Autores principales: Klompstra, Leonie Verheijden, Strömberg, Anna, Turolla, Andrea, Jaarsma, Tiny
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Igitur Publishing 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3184812/
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author Klompstra, Leonie Verheijden
Strömberg, Anna
Turolla, Andrea
Jaarsma, Tiny
author_facet Klompstra, Leonie Verheijden
Strömberg, Anna
Turolla, Andrea
Jaarsma, Tiny
author_sort Klompstra, Leonie Verheijden
collection PubMed
description INTRODUCTION: Exercise is important self care behaviour and is related to mortality in heart failure (HF). It is not always easy for HF patients to start exercising in the conventional ways (rehabilitation centre, fitness club). Virtual reality might be a solution to increase exercise in the home environment. It is conceivable that computer-based rehabilitation programs could be developed using current, widely available, affordable virtual reality platforms, such as the Nintendo Wii. AIM: The aim of the study is to assess the feasibility to increase daily activity in HF patients using the Wii game console. DESIGN: A descriptive study design will be used with a baseline measurement before starting the use of the Wii game computer and four follow-up measurements, at 1 week, 5 weeks, 3 months and 6 months after the first use. Forty HF patients who are diagnosed with symptomatic HF in a stable condition will be included in the study. Patients with mobility or balance problems, with pacemaker or other implanted medical device, or patients in NYHA IV will be excluded. Patients need to be older than 18 years of age, but there is no upper age limit. The patients in the study will be recruited from the HF clinic in VrinnevisjukhusetNorrköping Sweden. EXPECTED RESULTS: Results of the study will provide an answer to the question if the virtual reality application the Nintendo Wii is a feasible and useable device to increase the daily activity of HF patients in the home situation. This insight is needed in order to develop a computer-based, widely available, affordable rehabilitation program in home situations of HF patients.
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spelling pubmed-31848122011-10-03 Using a game computer to stimulate activity at home in heart failure patients. The study design Klompstra, Leonie Verheijden Strömberg, Anna Turolla, Andrea Jaarsma, Tiny Int J Integr Care Poster Abstract INTRODUCTION: Exercise is important self care behaviour and is related to mortality in heart failure (HF). It is not always easy for HF patients to start exercising in the conventional ways (rehabilitation centre, fitness club). Virtual reality might be a solution to increase exercise in the home environment. It is conceivable that computer-based rehabilitation programs could be developed using current, widely available, affordable virtual reality platforms, such as the Nintendo Wii. AIM: The aim of the study is to assess the feasibility to increase daily activity in HF patients using the Wii game console. DESIGN: A descriptive study design will be used with a baseline measurement before starting the use of the Wii game computer and four follow-up measurements, at 1 week, 5 weeks, 3 months and 6 months after the first use. Forty HF patients who are diagnosed with symptomatic HF in a stable condition will be included in the study. Patients with mobility or balance problems, with pacemaker or other implanted medical device, or patients in NYHA IV will be excluded. Patients need to be older than 18 years of age, but there is no upper age limit. The patients in the study will be recruited from the HF clinic in VrinnevisjukhusetNorrköping Sweden. EXPECTED RESULTS: Results of the study will provide an answer to the question if the virtual reality application the Nintendo Wii is a feasible and useable device to increase the daily activity of HF patients in the home situation. This insight is needed in order to develop a computer-based, widely available, affordable rehabilitation program in home situations of HF patients. Igitur Publishing 2011-08-01 /pmc/articles/PMC3184812/ Text en Copyright 2011, International Journal of Integrated Care (IJIC) http://creativecommons.org/licenses/by-nc/3.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Poster Abstract
Klompstra, Leonie Verheijden
Strömberg, Anna
Turolla, Andrea
Jaarsma, Tiny
Using a game computer to stimulate activity at home in heart failure patients. The study design
title Using a game computer to stimulate activity at home in heart failure patients. The study design
title_full Using a game computer to stimulate activity at home in heart failure patients. The study design
title_fullStr Using a game computer to stimulate activity at home in heart failure patients. The study design
title_full_unstemmed Using a game computer to stimulate activity at home in heart failure patients. The study design
title_short Using a game computer to stimulate activity at home in heart failure patients. The study design
title_sort using a game computer to stimulate activity at home in heart failure patients. the study design
topic Poster Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3184812/
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