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Tracking of TV and video gaming during childhood: Iowa Bone Development Study

BACKGROUND: Tracking studies determine the stability and predictability of specific phenomena. This study examined tracking of TV viewing (TV) and video game use (VG) from middle childhood through early adolescence after adjusting for moderate and vigorous physical activity (MVPA), percentage of bod...

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Autores principales: Francis, Shelby L, Stancel, Matthew J, Sernulka-George, Frances D, Broffitt, Barbara, Levy, Steven M, Janz, Kathleen F
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3186734/
https://www.ncbi.nlm.nih.gov/pubmed/21943061
http://dx.doi.org/10.1186/1479-5868-8-100
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author Francis, Shelby L
Stancel, Matthew J
Sernulka-George, Frances D
Broffitt, Barbara
Levy, Steven M
Janz, Kathleen F
author_facet Francis, Shelby L
Stancel, Matthew J
Sernulka-George, Frances D
Broffitt, Barbara
Levy, Steven M
Janz, Kathleen F
author_sort Francis, Shelby L
collection PubMed
description BACKGROUND: Tracking studies determine the stability and predictability of specific phenomena. This study examined tracking of TV viewing (TV) and video game use (VG) from middle childhood through early adolescence after adjusting for moderate and vigorous physical activity (MVPA), percentage of body fat (% BF), and maturity. METHODS: TV viewing and VG use were measured at ages 5, 8, 11, and 13 (n = 434) via parental- and self-report. MVPA was measured using the Actigraph, % BF using dual-energy x-ray absorptiometry, and maturity via Mirwald predictive equations. Generalized Estimating Equations (GEE) were used to assess stability and logistic regression was used to predict children "at risk" for maintaining sedentary behaviors. Additional models examined tracking only in overfat children (boys ≥ 25% BF; girls ≥ 32% BF). Data were collected from 1998 to 2007 and analyzed in 2010. RESULTS: The adjusted stability coefficients (GEE) for TV viewing were 0.35 (95% CI = 0.26, 0.44) for boys, 0.32 (0.23, 0.40) for girls, and 0.45 (0.27, 0.64) for overfat. For VG use, the adjusted stability coefficients were 0.14 (0.05, 0.24) for boys, 0.24 (0.10, 0.38) for girls, and 0.29 (0.08, 0.50) for overfat. The adjusted odds ratios (OR) for TV viewing were 3.2 (2.0, 5.2) for boys, 2.9 (1.9, 4.6) for girls, and 6.2 (2.2, 17.2) for overfat. For VG use, the OR were 1.8 (1.1, 3.1) for boys, 3.5 (2.1, 5.8) for girls, and 1.9 (0.6, 6.1) for overfat. CONCLUSIONS: TV viewing and VG use are moderately stable throughout childhood and predictive of later behavior. TV viewing appears to be more stable in younger children than VG use and more predictive of later behavior. Since habitual patterns of sedentarism in young children tend to continue to adolescence, early intervention strategies, particularly to reduce TV viewing, are warranted.
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spelling pubmed-31867342011-10-05 Tracking of TV and video gaming during childhood: Iowa Bone Development Study Francis, Shelby L Stancel, Matthew J Sernulka-George, Frances D Broffitt, Barbara Levy, Steven M Janz, Kathleen F Int J Behav Nutr Phys Act Research BACKGROUND: Tracking studies determine the stability and predictability of specific phenomena. This study examined tracking of TV viewing (TV) and video game use (VG) from middle childhood through early adolescence after adjusting for moderate and vigorous physical activity (MVPA), percentage of body fat (% BF), and maturity. METHODS: TV viewing and VG use were measured at ages 5, 8, 11, and 13 (n = 434) via parental- and self-report. MVPA was measured using the Actigraph, % BF using dual-energy x-ray absorptiometry, and maturity via Mirwald predictive equations. Generalized Estimating Equations (GEE) were used to assess stability and logistic regression was used to predict children "at risk" for maintaining sedentary behaviors. Additional models examined tracking only in overfat children (boys ≥ 25% BF; girls ≥ 32% BF). Data were collected from 1998 to 2007 and analyzed in 2010. RESULTS: The adjusted stability coefficients (GEE) for TV viewing were 0.35 (95% CI = 0.26, 0.44) for boys, 0.32 (0.23, 0.40) for girls, and 0.45 (0.27, 0.64) for overfat. For VG use, the adjusted stability coefficients were 0.14 (0.05, 0.24) for boys, 0.24 (0.10, 0.38) for girls, and 0.29 (0.08, 0.50) for overfat. The adjusted odds ratios (OR) for TV viewing were 3.2 (2.0, 5.2) for boys, 2.9 (1.9, 4.6) for girls, and 6.2 (2.2, 17.2) for overfat. For VG use, the OR were 1.8 (1.1, 3.1) for boys, 3.5 (2.1, 5.8) for girls, and 1.9 (0.6, 6.1) for overfat. CONCLUSIONS: TV viewing and VG use are moderately stable throughout childhood and predictive of later behavior. TV viewing appears to be more stable in younger children than VG use and more predictive of later behavior. Since habitual patterns of sedentarism in young children tend to continue to adolescence, early intervention strategies, particularly to reduce TV viewing, are warranted. BioMed Central 2011-09-24 /pmc/articles/PMC3186734/ /pubmed/21943061 http://dx.doi.org/10.1186/1479-5868-8-100 Text en Copyright ©2011 Francis et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Francis, Shelby L
Stancel, Matthew J
Sernulka-George, Frances D
Broffitt, Barbara
Levy, Steven M
Janz, Kathleen F
Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title_full Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title_fullStr Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title_full_unstemmed Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title_short Tracking of TV and video gaming during childhood: Iowa Bone Development Study
title_sort tracking of tv and video gaming during childhood: iowa bone development study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3186734/
https://www.ncbi.nlm.nih.gov/pubmed/21943061
http://dx.doi.org/10.1186/1479-5868-8-100
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