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The Good Behavior Game and the Future of Prevention and Treatment

The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985–1986 school year. Followup at ages 19–21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial...

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Autores principales: Kellam, Sheppard G., Mackenzie, Amelia C. L., Brown, C. Hendricks, Poduska, Jeanne M., Wang, Wei, Petras, Hanno, Wilcox, Holly C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: National Institute on Drug Abuse 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3188824/
https://www.ncbi.nlm.nih.gov/pubmed/22003425
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author Kellam, Sheppard G.
Mackenzie, Amelia C. L.
Brown, C. Hendricks
Poduska, Jeanne M.
Wang, Wei
Petras, Hanno
Wilcox, Holly C.
author_facet Kellam, Sheppard G.
Mackenzie, Amelia C. L.
Brown, C. Hendricks
Poduska, Jeanne M.
Wang, Wei
Petras, Hanno
Wilcox, Holly C.
author_sort Kellam, Sheppard G.
collection PubMed
description The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985–1986 school year. Followup at ages 19–21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial personality disorder, delinquency and incarceration for violent crimes, suicide ideation, and use of school-based services among students who had played the GBG. Several replications with shorter followup periods have provided similar early results. We discuss the role of the GBG and possibly other universal prevention programs in the design of more effective systems for promoting children’s development and problem prevention and treatment services.
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spelling pubmed-31888242011-10-07 The Good Behavior Game and the Future of Prevention and Treatment Kellam, Sheppard G. Mackenzie, Amelia C. L. Brown, C. Hendricks Poduska, Jeanne M. Wang, Wei Petras, Hanno Wilcox, Holly C. Addict Sci Clin Pract Science and Practice in Action The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985–1986 school year. Followup at ages 19–21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial personality disorder, delinquency and incarceration for violent crimes, suicide ideation, and use of school-based services among students who had played the GBG. Several replications with shorter followup periods have provided similar early results. We discuss the role of the GBG and possibly other universal prevention programs in the design of more effective systems for promoting children’s development and problem prevention and treatment services. National Institute on Drug Abuse 2011-07 /pmc/articles/PMC3188824/ /pubmed/22003425 Text en
spellingShingle Science and Practice in Action
Kellam, Sheppard G.
Mackenzie, Amelia C. L.
Brown, C. Hendricks
Poduska, Jeanne M.
Wang, Wei
Petras, Hanno
Wilcox, Holly C.
The Good Behavior Game and the Future of Prevention and Treatment
title The Good Behavior Game and the Future of Prevention and Treatment
title_full The Good Behavior Game and the Future of Prevention and Treatment
title_fullStr The Good Behavior Game and the Future of Prevention and Treatment
title_full_unstemmed The Good Behavior Game and the Future of Prevention and Treatment
title_short The Good Behavior Game and the Future of Prevention and Treatment
title_sort good behavior game and the future of prevention and treatment
topic Science and Practice in Action
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3188824/
https://www.ncbi.nlm.nih.gov/pubmed/22003425
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