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Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment

BACKGROUND: Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool fo...

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Autores principales: Laver, Kate, Ratcliffe, Julie, George, Stacey, Burgess, Leonie, Crotty, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3206825/
https://www.ncbi.nlm.nih.gov/pubmed/22011360
http://dx.doi.org/10.1186/1471-2318-11-64
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author Laver, Kate
Ratcliffe, Julie
George, Stacey
Burgess, Leonie
Crotty, Maria
author_facet Laver, Kate
Ratcliffe, Julie
George, Stacey
Burgess, Leonie
Crotty, Maria
author_sort Laver, Kate
collection PubMed
description BACKGROUND: Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice experiment (DCE) before and after exposure to the intervention. METHODS: A DCE was administered to 21 participants in an interview style format prior to, and following several sessions of using the Wii Fit in physiotherapy. The physiotherapist prescribed the Wii Fit activities, supervised and supported the patient during the therapy sessions. Attributes included in the DCE were: mode of therapy (traditional or using the Wii Fit), amount of therapy, cost of therapy program and percentage of recovery made. Data was analysed using conditional (fixed-effects) logistic regression. RESULTS: Prior to commencing the therapy program participants were most concerned about therapy time (avoiding programs that were too intensive), and the amount of recovery they would make. Following the therapy program, participants were more concerned with the mode of therapy and preferred traditional therapy programs over programs using the Wii Fit. CONCLUSIONS: The usefulness of the Wii Fit as a therapy tool with hospitalised older people is limited not only by the small proportion of older people who are able to use it, but by older people's preferences for traditional approaches to therapy. Mainstream media portrayals of the popularity of the Wii Fit with older people may not reflect the true acceptability in the older hospitalised population.
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spelling pubmed-32068252011-11-03 Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment Laver, Kate Ratcliffe, Julie George, Stacey Burgess, Leonie Crotty, Maria BMC Geriatr Research Article BACKGROUND: Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice experiment (DCE) before and after exposure to the intervention. METHODS: A DCE was administered to 21 participants in an interview style format prior to, and following several sessions of using the Wii Fit in physiotherapy. The physiotherapist prescribed the Wii Fit activities, supervised and supported the patient during the therapy sessions. Attributes included in the DCE were: mode of therapy (traditional or using the Wii Fit), amount of therapy, cost of therapy program and percentage of recovery made. Data was analysed using conditional (fixed-effects) logistic regression. RESULTS: Prior to commencing the therapy program participants were most concerned about therapy time (avoiding programs that were too intensive), and the amount of recovery they would make. Following the therapy program, participants were more concerned with the mode of therapy and preferred traditional therapy programs over programs using the Wii Fit. CONCLUSIONS: The usefulness of the Wii Fit as a therapy tool with hospitalised older people is limited not only by the small proportion of older people who are able to use it, but by older people's preferences for traditional approaches to therapy. Mainstream media portrayals of the popularity of the Wii Fit with older people may not reflect the true acceptability in the older hospitalised population. BioMed Central 2011-10-20 /pmc/articles/PMC3206825/ /pubmed/22011360 http://dx.doi.org/10.1186/1471-2318-11-64 Text en Copyright ©2011 Laver et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Laver, Kate
Ratcliffe, Julie
George, Stacey
Burgess, Leonie
Crotty, Maria
Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title_full Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title_fullStr Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title_full_unstemmed Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title_short Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
title_sort is the nintendo wii fit really acceptable to older people?: a discrete choice experiment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3206825/
https://www.ncbi.nlm.nih.gov/pubmed/22011360
http://dx.doi.org/10.1186/1471-2318-11-64
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