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The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”

Three studies evaluated the role of 4-year-old children's agency- and animacy-attributions when learning from a computerized ghost control (GC). In GCs, participants observe events occurring without an apparent agent, as if executed by a “ghost” or unobserved causal forces. Using a touch-screen...

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Detalles Bibliográficos
Autores principales: Subiaul, Francys, Vonk, Jennifer, Rutherford, M. D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3208540/
https://www.ncbi.nlm.nih.gov/pubmed/22073165
http://dx.doi.org/10.1371/journal.pone.0026429
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author Subiaul, Francys
Vonk, Jennifer
Rutherford, M. D.
author_facet Subiaul, Francys
Vonk, Jennifer
Rutherford, M. D.
author_sort Subiaul, Francys
collection PubMed
description Three studies evaluated the role of 4-year-old children's agency- and animacy-attributions when learning from a computerized ghost control (GC). In GCs, participants observe events occurring without an apparent agent, as if executed by a “ghost” or unobserved causal forces. Using a touch-screen, children in Experiment 1 responded to three pictures in a specific order under three learning conditions: (i) trial-and-error (Baseline), (ii) imitation and (iii) Ghost Control. Before testing in the GC, children were read one of three scripts that determined agency attributions. Post-test assessments confirmed that all children attributed agency to the computer and learned in all GCs. In Experiment 2, children were not trained on the computer prior to testing, and no scripts were used. Three different GCs, varying in number of agency cues, were used. Children failed to learn in these GCs, yet attributed agency and animacy to the computer. Experiment 3 evaluated whether children could learn from a human model in the absence of training under conditions where the information presented by the model and the computer was either consistent or inconsistent. Children evidenced learning in both of these conditions. Overall, learning in social conditions (Exp. 3) was significantly better than learning in GCs (Exp. 2). These results, together with other published research, suggest that children privilege social over non-social sources of information and are generally more adept at learning novel tasks from a human than from a computer or GC.
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spelling pubmed-32085402011-11-09 The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls” Subiaul, Francys Vonk, Jennifer Rutherford, M. D. PLoS One Research Article Three studies evaluated the role of 4-year-old children's agency- and animacy-attributions when learning from a computerized ghost control (GC). In GCs, participants observe events occurring without an apparent agent, as if executed by a “ghost” or unobserved causal forces. Using a touch-screen, children in Experiment 1 responded to three pictures in a specific order under three learning conditions: (i) trial-and-error (Baseline), (ii) imitation and (iii) Ghost Control. Before testing in the GC, children were read one of three scripts that determined agency attributions. Post-test assessments confirmed that all children attributed agency to the computer and learned in all GCs. In Experiment 2, children were not trained on the computer prior to testing, and no scripts were used. Three different GCs, varying in number of agency cues, were used. Children failed to learn in these GCs, yet attributed agency and animacy to the computer. Experiment 3 evaluated whether children could learn from a human model in the absence of training under conditions where the information presented by the model and the computer was either consistent or inconsistent. Children evidenced learning in both of these conditions. Overall, learning in social conditions (Exp. 3) was significantly better than learning in GCs (Exp. 2). These results, together with other published research, suggest that children privilege social over non-social sources of information and are generally more adept at learning novel tasks from a human than from a computer or GC. Public Library of Science 2011-11-04 /pmc/articles/PMC3208540/ /pubmed/22073165 http://dx.doi.org/10.1371/journal.pone.0026429 Text en Subiaul et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Subiaul, Francys
Vonk, Jennifer
Rutherford, M. D.
The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title_full The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title_fullStr The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title_full_unstemmed The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title_short The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”
title_sort ghosts in the computer: the role of agency and animacy attributions in “ghost controls”
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3208540/
https://www.ncbi.nlm.nih.gov/pubmed/22073165
http://dx.doi.org/10.1371/journal.pone.0026429
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