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Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial
BACKGROUND: The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. Here we investigate the impact of the brain training game (Brain Age) on cognitive functions in the elderly. METHODS AND RESULTS: Thir...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2012
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3256163/ https://www.ncbi.nlm.nih.gov/pubmed/22253758 http://dx.doi.org/10.1371/journal.pone.0029676 |
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author | Nouchi, Rui Taki, Yasuyuki Takeuchi, Hikaru Hashizume, Hiroshi Akitsuki, Yuko Shigemune, Yayoi Sekiguchi, Atsushi Kotozaki, Yuka Tsukiura, Takashi Yomogida, Yukihito Kawashima, Ryuta |
author_facet | Nouchi, Rui Taki, Yasuyuki Takeuchi, Hikaru Hashizume, Hiroshi Akitsuki, Yuko Shigemune, Yayoi Sekiguchi, Atsushi Kotozaki, Yuka Tsukiura, Takashi Yomogida, Yukihito Kawashima, Ryuta |
author_sort | Nouchi, Rui |
collection | PubMed |
description | BACKGROUND: The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. Here we investigate the impact of the brain training game (Brain Age) on cognitive functions in the elderly. METHODS AND RESULTS: Thirty-two elderly volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). This study was completed by 14 of the 16 members in the Brain Age group and 14 of the 16 members in the Tetris group. To maximize the benefit of the interventions, all participants were non-gamers who reported playing less than one hour of video games per week over the past 2 years. Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Each group played for a total of about 20 days. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into four categories (global cognitive status, executive functions, attention, and processing speed). Results showed that the effects of the brain training game were transferred to executive functions and to processing speed. However, the brain training game showed no transfer effect on any global cognitive status nor attention. CONCLUSIONS: Our results showed that playing Brain Age for 4 weeks could lead to improve cognitive functions (executive functions and processing speed) in the elderly. This result indicated that there is a possibility which the elderly could improve executive functions and processing speed in short term training. The results need replication in large samples. Long-term effects and relevance for every-day functioning remain uncertain as yet. TRIAL REGISTRATION: UMIN Clinical Trial Registry 000002825 |
format | Online Article Text |
id | pubmed-3256163 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-32561632012-01-17 Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial Nouchi, Rui Taki, Yasuyuki Takeuchi, Hikaru Hashizume, Hiroshi Akitsuki, Yuko Shigemune, Yayoi Sekiguchi, Atsushi Kotozaki, Yuka Tsukiura, Takashi Yomogida, Yukihito Kawashima, Ryuta PLoS One Research Article BACKGROUND: The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. Here we investigate the impact of the brain training game (Brain Age) on cognitive functions in the elderly. METHODS AND RESULTS: Thirty-two elderly volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). This study was completed by 14 of the 16 members in the Brain Age group and 14 of the 16 members in the Tetris group. To maximize the benefit of the interventions, all participants were non-gamers who reported playing less than one hour of video games per week over the past 2 years. Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Each group played for a total of about 20 days. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into four categories (global cognitive status, executive functions, attention, and processing speed). Results showed that the effects of the brain training game were transferred to executive functions and to processing speed. However, the brain training game showed no transfer effect on any global cognitive status nor attention. CONCLUSIONS: Our results showed that playing Brain Age for 4 weeks could lead to improve cognitive functions (executive functions and processing speed) in the elderly. This result indicated that there is a possibility which the elderly could improve executive functions and processing speed in short term training. The results need replication in large samples. Long-term effects and relevance for every-day functioning remain uncertain as yet. TRIAL REGISTRATION: UMIN Clinical Trial Registry 000002825 Public Library of Science 2012-01-11 /pmc/articles/PMC3256163/ /pubmed/22253758 http://dx.doi.org/10.1371/journal.pone.0029676 Text en Nouchi et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Nouchi, Rui Taki, Yasuyuki Takeuchi, Hikaru Hashizume, Hiroshi Akitsuki, Yuko Shigemune, Yayoi Sekiguchi, Atsushi Kotozaki, Yuka Tsukiura, Takashi Yomogida, Yukihito Kawashima, Ryuta Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title | Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title_full | Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title_fullStr | Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title_full_unstemmed | Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title_short | Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial |
title_sort | brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3256163/ https://www.ncbi.nlm.nih.gov/pubmed/22253758 http://dx.doi.org/10.1371/journal.pone.0029676 |
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