Cargando…
Interactivity and Reward-Related Neural Activation during a Serious Videogame
This study sought to determine whether playing a “serious” interactive digital game (IDG) – the Re-Mission videogame for cancer patients – activates mesolimbic neural circuits associated with incentive motivation, and if so, whether such effects stem from the participatory aspects of interactive gam...
Autores principales: | Cole, Steven W., Yoo, Daniel J., Knutson, Brian |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2012
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3307771/ https://www.ncbi.nlm.nih.gov/pubmed/22442733 http://dx.doi.org/10.1371/journal.pone.0033909 |
Ejemplares similares
-
Neural Sensitivity to Absolute and Relative Anticipated Reward in Adolescents
por: Vaidya, Jatin G., et al.
Publicado: (2013) -
Videogame interventions and spatial ability interactions
por: Redick, Thomas S., et al.
Publicado: (2014) -
Neural sensitivity to personal and vicarious reward differentially relate to prosociality and well-being
por: Morelli, Sylvia A, et al.
Publicado: (2018) -
Videogame, player, text /
Publicado: (2007) -
Art and videogames : Neoludica : 2011-1966 /
Publicado: (2011)