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ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study

Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen ind...

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Detalles Bibliográficos
Autores principales: Reinthal, Ann, Szirony, Kathy, Clark, Cindy, Swiers, Jeffrey, Kellicker, Michelle, Linder, Susan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3347781/
https://www.ncbi.nlm.nih.gov/pubmed/22593835
http://dx.doi.org/10.1155/2012/784232
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author Reinthal, Ann
Szirony, Kathy
Clark, Cindy
Swiers, Jeffrey
Kellicker, Michelle
Linder, Susan
author_facet Reinthal, Ann
Szirony, Kathy
Clark, Cindy
Swiers, Jeffrey
Kellicker, Michelle
Linder, Susan
author_sort Reinthal, Ann
collection PubMed
description Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen individuals at least three months after stroke served as participants. All participants received concurrent outpatient therapy or took part in a stroke exercise class and completed at least 500 minutes of gaming. Primary baseline and posttest outcome measures included the Wolf motor function test (WMFT) and the Fugl-Meyer assessment (FMA). ENGAGE uses a game selection algorithm providing focused, graded activity-based repetitive practice that is highly individualized and directed. The Wilcoxon signed ranks test was used to determine statistical significance. Results. There were improvements in the WMFT (P = 0.003) and the FMA (P = 0.002) that exceeded established values of minimal clinically important difference. Conclusions. ENGAGE was feasible and an effective adjunct to concurrent therapy after stroke.
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spelling pubmed-33477812012-05-16 ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study Reinthal, Ann Szirony, Kathy Clark, Cindy Swiers, Jeffrey Kellicker, Michelle Linder, Susan Stroke Res Treat Research Article Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen individuals at least three months after stroke served as participants. All participants received concurrent outpatient therapy or took part in a stroke exercise class and completed at least 500 minutes of gaming. Primary baseline and posttest outcome measures included the Wolf motor function test (WMFT) and the Fugl-Meyer assessment (FMA). ENGAGE uses a game selection algorithm providing focused, graded activity-based repetitive practice that is highly individualized and directed. The Wilcoxon signed ranks test was used to determine statistical significance. Results. There were improvements in the WMFT (P = 0.003) and the FMA (P = 0.002) that exceeded established values of minimal clinically important difference. Conclusions. ENGAGE was feasible and an effective adjunct to concurrent therapy after stroke. Hindawi Publishing Corporation 2012 2012-04-23 /pmc/articles/PMC3347781/ /pubmed/22593835 http://dx.doi.org/10.1155/2012/784232 Text en Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Reinthal, Ann
Szirony, Kathy
Clark, Cindy
Swiers, Jeffrey
Kellicker, Michelle
Linder, Susan
ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title_full ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title_fullStr ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title_full_unstemmed ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title_short ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
title_sort engage: guided activity-based gaming in neurorehabilitation after stroke: a pilot study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3347781/
https://www.ncbi.nlm.nih.gov/pubmed/22593835
http://dx.doi.org/10.1155/2012/784232
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