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ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study
Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen ind...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2012
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3347781/ https://www.ncbi.nlm.nih.gov/pubmed/22593835 http://dx.doi.org/10.1155/2012/784232 |
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author | Reinthal, Ann Szirony, Kathy Clark, Cindy Swiers, Jeffrey Kellicker, Michelle Linder, Susan |
author_facet | Reinthal, Ann Szirony, Kathy Clark, Cindy Swiers, Jeffrey Kellicker, Michelle Linder, Susan |
author_sort | Reinthal, Ann |
collection | PubMed |
description | Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen individuals at least three months after stroke served as participants. All participants received concurrent outpatient therapy or took part in a stroke exercise class and completed at least 500 minutes of gaming. Primary baseline and posttest outcome measures included the Wolf motor function test (WMFT) and the Fugl-Meyer assessment (FMA). ENGAGE uses a game selection algorithm providing focused, graded activity-based repetitive practice that is highly individualized and directed. The Wilcoxon signed ranks test was used to determine statistical significance. Results. There were improvements in the WMFT (P = 0.003) and the FMA (P = 0.002) that exceeded established values of minimal clinically important difference. Conclusions. ENGAGE was feasible and an effective adjunct to concurrent therapy after stroke. |
format | Online Article Text |
id | pubmed-3347781 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-33477812012-05-16 ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study Reinthal, Ann Szirony, Kathy Clark, Cindy Swiers, Jeffrey Kellicker, Michelle Linder, Susan Stroke Res Treat Research Article Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen individuals at least three months after stroke served as participants. All participants received concurrent outpatient therapy or took part in a stroke exercise class and completed at least 500 minutes of gaming. Primary baseline and posttest outcome measures included the Wolf motor function test (WMFT) and the Fugl-Meyer assessment (FMA). ENGAGE uses a game selection algorithm providing focused, graded activity-based repetitive practice that is highly individualized and directed. The Wilcoxon signed ranks test was used to determine statistical significance. Results. There were improvements in the WMFT (P = 0.003) and the FMA (P = 0.002) that exceeded established values of minimal clinically important difference. Conclusions. ENGAGE was feasible and an effective adjunct to concurrent therapy after stroke. Hindawi Publishing Corporation 2012 2012-04-23 /pmc/articles/PMC3347781/ /pubmed/22593835 http://dx.doi.org/10.1155/2012/784232 Text en Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Reinthal, Ann Szirony, Kathy Clark, Cindy Swiers, Jeffrey Kellicker, Michelle Linder, Susan ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title | ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title_full | ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title_fullStr | ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title_full_unstemmed | ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title_short | ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study |
title_sort | engage: guided activity-based gaming in neurorehabilitation after stroke: a pilot study |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3347781/ https://www.ncbi.nlm.nih.gov/pubmed/22593835 http://dx.doi.org/10.1155/2012/784232 |
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