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The Development of the Problematic Online Gaming Questionnaire (POGQ)

BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. M...

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Autores principales: Demetrovics, Zsolt, Urbán, Róbert, Nagygyörgy, Katalin, Farkas, Judit, Griffiths, Mark D., Pápay, Orsolya, Kökönyei, Gyöngyi, Felvinczi, Katalin, Oláh, Attila
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3349662/
https://www.ncbi.nlm.nih.gov/pubmed/22590541
http://dx.doi.org/10.1371/journal.pone.0036417
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author Demetrovics, Zsolt
Urbán, Róbert
Nagygyörgy, Katalin
Farkas, Judit
Griffiths, Mark D.
Pápay, Orsolya
Kökönyei, Gyöngyi
Felvinczi, Katalin
Oláh, Attila
author_facet Demetrovics, Zsolt
Urbán, Róbert
Nagygyörgy, Katalin
Farkas, Judit
Griffiths, Mark D.
Pápay, Orsolya
Kökönyei, Gyöngyi
Felvinczi, Katalin
Oláh, Attila
author_sort Demetrovics, Zsolt
collection PubMed
description BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. METHODS: A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gaming websites. A combined method of exploratory factor analysis (EFA) and confirmatory factor analysis (CFA) was applied. Latent profile analysis was applied to identify persons at-risk. RESULTS: EFA revealed a six-factor structure in the background of problematic online gaming that was also confirmed by a CFA. For the assessment of the identified six dimensions – preoccupation, overuse, immersion, social isolation, interpersonal conflicts, and withdrawal – the 18-item Problematic Online Gaming Questionnaire (POGQ) proved to be exceedingly suitable. Based on the latent profile analysis, 3.4% of the gamer population was considered to be at high risk, while another 15.2% was moderately problematic. CONCLUSIONS: The POGQ seems to be an adequate measurement tool for the differentiated assessment of gaming related problems on six subscales.
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spelling pubmed-33496622012-05-15 The Development of the Problematic Online Gaming Questionnaire (POGQ) Demetrovics, Zsolt Urbán, Róbert Nagygyörgy, Katalin Farkas, Judit Griffiths, Mark D. Pápay, Orsolya Kökönyei, Gyöngyi Felvinczi, Katalin Oláh, Attila PLoS One Research Article BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. METHODS: A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gaming websites. A combined method of exploratory factor analysis (EFA) and confirmatory factor analysis (CFA) was applied. Latent profile analysis was applied to identify persons at-risk. RESULTS: EFA revealed a six-factor structure in the background of problematic online gaming that was also confirmed by a CFA. For the assessment of the identified six dimensions – preoccupation, overuse, immersion, social isolation, interpersonal conflicts, and withdrawal – the 18-item Problematic Online Gaming Questionnaire (POGQ) proved to be exceedingly suitable. Based on the latent profile analysis, 3.4% of the gamer population was considered to be at high risk, while another 15.2% was moderately problematic. CONCLUSIONS: The POGQ seems to be an adequate measurement tool for the differentiated assessment of gaming related problems on six subscales. Public Library of Science 2012-05-10 /pmc/articles/PMC3349662/ /pubmed/22590541 http://dx.doi.org/10.1371/journal.pone.0036417 Text en Demetrovics et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Demetrovics, Zsolt
Urbán, Róbert
Nagygyörgy, Katalin
Farkas, Judit
Griffiths, Mark D.
Pápay, Orsolya
Kökönyei, Gyöngyi
Felvinczi, Katalin
Oláh, Attila
The Development of the Problematic Online Gaming Questionnaire (POGQ)
title The Development of the Problematic Online Gaming Questionnaire (POGQ)
title_full The Development of the Problematic Online Gaming Questionnaire (POGQ)
title_fullStr The Development of the Problematic Online Gaming Questionnaire (POGQ)
title_full_unstemmed The Development of the Problematic Online Gaming Questionnaire (POGQ)
title_short The Development of the Problematic Online Gaming Questionnaire (POGQ)
title_sort development of the problematic online gaming questionnaire (pogq)
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3349662/
https://www.ncbi.nlm.nih.gov/pubmed/22590541
http://dx.doi.org/10.1371/journal.pone.0036417
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