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Projective simulation for artificial intelligence

We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation is based on a random walk through a network of clips, which a...

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Detalles Bibliográficos
Autores principales: Briegel, Hans J., De las Cuevas, Gemma
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3351754/
https://www.ncbi.nlm.nih.gov/pubmed/22590690
http://dx.doi.org/10.1038/srep00400
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author Briegel, Hans J.
De las Cuevas, Gemma
author_facet Briegel, Hans J.
De las Cuevas, Gemma
author_sort Briegel, Hans J.
collection PubMed
description We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation is based on a random walk through a network of clips, which are elementary patches of episodic memory. The network of clips changes dynamically, both due to new perceptual input and due to certain compositional principles of the simulation process. During simulation, the clips are screened for specific features which trigger factual action of the agent. The scheme is different from other, computational, notions of simulation, and it provides a new element in an embodied cognitive science approach to intelligent action and learning. Our model provides a natural route for generalization to quantum-mechanical operation and connects the fields of reinforcement learning and quantum computation.
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spelling pubmed-33517542012-05-15 Projective simulation for artificial intelligence Briegel, Hans J. De las Cuevas, Gemma Sci Rep Article We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation is based on a random walk through a network of clips, which are elementary patches of episodic memory. The network of clips changes dynamically, both due to new perceptual input and due to certain compositional principles of the simulation process. During simulation, the clips are screened for specific features which trigger factual action of the agent. The scheme is different from other, computational, notions of simulation, and it provides a new element in an embodied cognitive science approach to intelligent action and learning. Our model provides a natural route for generalization to quantum-mechanical operation and connects the fields of reinforcement learning and quantum computation. Nature Publishing Group 2012-05-15 /pmc/articles/PMC3351754/ /pubmed/22590690 http://dx.doi.org/10.1038/srep00400 Text en Copyright © 2012, Macmillan Publishers Limited. All rights reserved http://creativecommons.org/licenses/by-nc-nd/3.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/
spellingShingle Article
Briegel, Hans J.
De las Cuevas, Gemma
Projective simulation for artificial intelligence
title Projective simulation for artificial intelligence
title_full Projective simulation for artificial intelligence
title_fullStr Projective simulation for artificial intelligence
title_full_unstemmed Projective simulation for artificial intelligence
title_short Projective simulation for artificial intelligence
title_sort projective simulation for artificial intelligence
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3351754/
https://www.ncbi.nlm.nih.gov/pubmed/22590690
http://dx.doi.org/10.1038/srep00400
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