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Visual cognition during real social interaction
Laboratory studies of social visual cognition often simulate the critical aspects of joint attention by having participants interact with a computer-generated avatar. Recently, there has been a movement toward examining these processes during authentic social interaction. In this review, we will foc...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2012
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3386564/ https://www.ncbi.nlm.nih.gov/pubmed/22754521 http://dx.doi.org/10.3389/fnhum.2012.00196 |
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author | Skarratt, Paul A. Cole, Geoff G. Kuhn, Gustav |
author_facet | Skarratt, Paul A. Cole, Geoff G. Kuhn, Gustav |
author_sort | Skarratt, Paul A. |
collection | PubMed |
description | Laboratory studies of social visual cognition often simulate the critical aspects of joint attention by having participants interact with a computer-generated avatar. Recently, there has been a movement toward examining these processes during authentic social interaction. In this review, we will focus on attention to faces, attentional misdirection, and a phenomenon we have termed social inhibition of return (Social IOR), that have revealed aspects of social cognition that were hitherto unknown. We attribute these discoveries to the use of paradigms that allow for more realistic social interactions to take place. We also point to an area that has begun to attract a considerable amount of interest—that of Theory of Mind (ToM) and automatic perspective taking—and suggest that this too might benefit from adopting a similar approach. |
format | Online Article Text |
id | pubmed-3386564 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-33865642012-07-02 Visual cognition during real social interaction Skarratt, Paul A. Cole, Geoff G. Kuhn, Gustav Front Hum Neurosci Neuroscience Laboratory studies of social visual cognition often simulate the critical aspects of joint attention by having participants interact with a computer-generated avatar. Recently, there has been a movement toward examining these processes during authentic social interaction. In this review, we will focus on attention to faces, attentional misdirection, and a phenomenon we have termed social inhibition of return (Social IOR), that have revealed aspects of social cognition that were hitherto unknown. We attribute these discoveries to the use of paradigms that allow for more realistic social interactions to take place. We also point to an area that has begun to attract a considerable amount of interest—that of Theory of Mind (ToM) and automatic perspective taking—and suggest that this too might benefit from adopting a similar approach. Frontiers Media S.A. 2012-06-29 /pmc/articles/PMC3386564/ /pubmed/22754521 http://dx.doi.org/10.3389/fnhum.2012.00196 Text en Copyright © 2012 Skarratt, Cole, and Kuhn. http://www.frontiersin.org/licenseagreement This is an open-access article distributed under the terms of the Creative Commons Attribution Non Commercial License, which permits non-commercial use, distribution, and reproduction in other forums, provided the original authors and source are credited. |
spellingShingle | Neuroscience Skarratt, Paul A. Cole, Geoff G. Kuhn, Gustav Visual cognition during real social interaction |
title | Visual cognition during real social interaction |
title_full | Visual cognition during real social interaction |
title_fullStr | Visual cognition during real social interaction |
title_full_unstemmed | Visual cognition during real social interaction |
title_short | Visual cognition during real social interaction |
title_sort | visual cognition during real social interaction |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3386564/ https://www.ncbi.nlm.nih.gov/pubmed/22754521 http://dx.doi.org/10.3389/fnhum.2012.00196 |
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