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Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly

BACKGROUND: In rehabilitation, training intensity is usually adapted to optimize the trained system to attain better performance (overload principle). However, in balance rehabilitation, the level of intensity required during training exercises to optimize improvement in balance has rarely been stud...

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Autores principales: Duclos, Cyril, Miéville, Carole, Gagnon, Dany, Leclerc, Catherine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3408325/
https://www.ncbi.nlm.nih.gov/pubmed/22607025
http://dx.doi.org/10.1186/1743-0003-9-28
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author Duclos, Cyril
Miéville, Carole
Gagnon, Dany
Leclerc, Catherine
author_facet Duclos, Cyril
Miéville, Carole
Gagnon, Dany
Leclerc, Catherine
author_sort Duclos, Cyril
collection PubMed
description BACKGROUND: In rehabilitation, training intensity is usually adapted to optimize the trained system to attain better performance (overload principle). However, in balance rehabilitation, the level of intensity required during training exercises to optimize improvement in balance has rarely been studied, probably due to the difficulty in quantifying the stability level during these exercises. The goal of the present study was to test whether the stabilizing/destabilizing forces model could be used to analyze how stability is challenged during several exergames, that are more and more used in balance rehabilitation, and a dynamic functional task, such as gait. METHODS: Seven healthy older adults were evaluated with three-dimensional motion analysis during gait at natural and fast speed, and during three balance exergames (50/50 Challenge, Ski Slalom and Soccer). Mean and extreme values for stabilizing force, destabilizing force and the ratio of the two forces (stability index) were computed from kinematic and kinetic data to determine the mean and least level of dynamic, postural and overall balance stability, respectively. RESULTS: Mean postural stability was lower (lower mean destabilizing force) during the 50/50 Challenge game than during all the other tasks, but peak postural instability moments were less challenging during this game than during any of the other tasks, as shown by the minimum destabilizing force values. Dynamic stability was progressively more challenged (higher mean and maximum stabilizing force) from the 50/50 Challenge to the Soccer and Slalom games, to the natural gait speed task and to the fast gait speed task, increasing the overall stability difficulty (mean and minimum stability index) in the same manner. CONCLUSIONS: The stabilizing/destabilizing forces model can be used to rate the level of balance requirements during different tasks such as gait or exergames. The results of our study showed that postural stability did not differ much between the evaluated tasks (except for the 50/50 Challenge), compared to dynamic stability, which was significantly less challenged during the games than during the functional tasks. Games with greater centre of mass displacements and changes in the base of support are likely to stimulate balance control enough to see improvements in balance during dynamic functional tasks, and could be tested in pathological populations with the approach used here.
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spelling pubmed-34083252012-07-31 Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly Duclos, Cyril Miéville, Carole Gagnon, Dany Leclerc, Catherine J Neuroeng Rehabil Research BACKGROUND: In rehabilitation, training intensity is usually adapted to optimize the trained system to attain better performance (overload principle). However, in balance rehabilitation, the level of intensity required during training exercises to optimize improvement in balance has rarely been studied, probably due to the difficulty in quantifying the stability level during these exercises. The goal of the present study was to test whether the stabilizing/destabilizing forces model could be used to analyze how stability is challenged during several exergames, that are more and more used in balance rehabilitation, and a dynamic functional task, such as gait. METHODS: Seven healthy older adults were evaluated with three-dimensional motion analysis during gait at natural and fast speed, and during three balance exergames (50/50 Challenge, Ski Slalom and Soccer). Mean and extreme values for stabilizing force, destabilizing force and the ratio of the two forces (stability index) were computed from kinematic and kinetic data to determine the mean and least level of dynamic, postural and overall balance stability, respectively. RESULTS: Mean postural stability was lower (lower mean destabilizing force) during the 50/50 Challenge game than during all the other tasks, but peak postural instability moments were less challenging during this game than during any of the other tasks, as shown by the minimum destabilizing force values. Dynamic stability was progressively more challenged (higher mean and maximum stabilizing force) from the 50/50 Challenge to the Soccer and Slalom games, to the natural gait speed task and to the fast gait speed task, increasing the overall stability difficulty (mean and minimum stability index) in the same manner. CONCLUSIONS: The stabilizing/destabilizing forces model can be used to rate the level of balance requirements during different tasks such as gait or exergames. The results of our study showed that postural stability did not differ much between the evaluated tasks (except for the 50/50 Challenge), compared to dynamic stability, which was significantly less challenged during the games than during the functional tasks. Games with greater centre of mass displacements and changes in the base of support are likely to stimulate balance control enough to see improvements in balance during dynamic functional tasks, and could be tested in pathological populations with the approach used here. BioMed Central 2012-05-20 /pmc/articles/PMC3408325/ /pubmed/22607025 http://dx.doi.org/10.1186/1743-0003-9-28 Text en Copyright ©2012 Duclos et al.; licensee BioMed Central Ltd. http:// http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http:// http://creativecommons.org/licenses/by/2.0 (http://http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Duclos, Cyril
Miéville, Carole
Gagnon, Dany
Leclerc, Catherine
Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title_full Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title_fullStr Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title_full_unstemmed Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title_short Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
title_sort dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3408325/
https://www.ncbi.nlm.nih.gov/pubmed/22607025
http://dx.doi.org/10.1186/1743-0003-9-28
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