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Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study

BACKGROUND: Screen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High ne...

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Autores principales: Carson, Valerie, Janssen, Ian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3420264/
https://www.ncbi.nlm.nih.gov/pubmed/22651908
http://dx.doi.org/10.1186/1479-5868-9-66
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author Carson, Valerie
Janssen, Ian
author_facet Carson, Valerie
Janssen, Ian
author_sort Carson, Valerie
collection PubMed
description BACKGROUND: Screen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High neighborhood disorder, which may encourage young people to stay indoors where screen time activities are readily available, is one potential factor to consider. METHODS: Results are based on 15,917 youth in grades 6-10 (aged 10-16 years old) who participated in the Canadian 2009/10 Health Behaviour in School-aged Children Survey (HBSC). Total hours per week of television, video games, and computer use were reported by the participating students in the HBSC student questionnaire. Ten items of neighborhood disorder including safety, neighbors taking advantage, drugs/drinking in public, ethnic tensions, gangs, crime, conditions of buildings/grounds, abandoned buildings, litter, and graffiti were measured using the HBSC student questionnaire, the HBSC administrator questionnaire, and Geographic Information Systems. Based upon these 10 items, social and physical neighborhood disorder variables were derived using principal component analysis. Multivariate multilevel logistic regression analyses were used to examine the relationship between social and physical neighborhood disorder and individual screen time variables. RESULTS: High (top quartile) social neighborhood disorder was associated with approximately 35-45% increased risk of high (top quartile) television, computer, and video game use. Physical neighborhood disorder was not associated with screen time activities after adjusting for social neighborhood disorder. However, high social and physical neighborhood disorder combined was associated with approximately 40-60% increased likelihood of high television, computer, and video game use. CONCLUSION: High neighborhood disorder is one environmental factor that may be important to consider for future public health interventions and strategies aiming to reduce screen time among youth.
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spelling pubmed-34202642012-08-17 Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study Carson, Valerie Janssen, Ian Int J Behav Nutr Phys Act Research BACKGROUND: Screen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High neighborhood disorder, which may encourage young people to stay indoors where screen time activities are readily available, is one potential factor to consider. METHODS: Results are based on 15,917 youth in grades 6-10 (aged 10-16 years old) who participated in the Canadian 2009/10 Health Behaviour in School-aged Children Survey (HBSC). Total hours per week of television, video games, and computer use were reported by the participating students in the HBSC student questionnaire. Ten items of neighborhood disorder including safety, neighbors taking advantage, drugs/drinking in public, ethnic tensions, gangs, crime, conditions of buildings/grounds, abandoned buildings, litter, and graffiti were measured using the HBSC student questionnaire, the HBSC administrator questionnaire, and Geographic Information Systems. Based upon these 10 items, social and physical neighborhood disorder variables were derived using principal component analysis. Multivariate multilevel logistic regression analyses were used to examine the relationship between social and physical neighborhood disorder and individual screen time variables. RESULTS: High (top quartile) social neighborhood disorder was associated with approximately 35-45% increased risk of high (top quartile) television, computer, and video game use. Physical neighborhood disorder was not associated with screen time activities after adjusting for social neighborhood disorder. However, high social and physical neighborhood disorder combined was associated with approximately 40-60% increased likelihood of high television, computer, and video game use. CONCLUSION: High neighborhood disorder is one environmental factor that may be important to consider for future public health interventions and strategies aiming to reduce screen time among youth. BioMed Central 2012-05-31 /pmc/articles/PMC3420264/ /pubmed/22651908 http://dx.doi.org/10.1186/1479-5868-9-66 Text en Copyright ©2012 2012 Carson and Janssen; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Carson, Valerie
Janssen, Ian
Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title_full Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title_fullStr Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title_full_unstemmed Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title_short Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study
title_sort neighborhood disorder and screen time among 10-16 year old canadian youth: a cross-sectional study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3420264/
https://www.ncbi.nlm.nih.gov/pubmed/22651908
http://dx.doi.org/10.1186/1479-5868-9-66
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