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Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
Background: Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games...
Autores principales: | , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Informa Healthcare
2012
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3433177/ https://www.ncbi.nlm.nih.gov/pubmed/22548300 http://dx.doi.org/10.3109/09638237.2012.664302 |
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author | Fernández-Aranda, Fernando Jiménez-Murcia, Susana Santamaría, Juan J. Gunnard, Katarina Soto, Antonio Kalapanidas, Elias Bults, Richard G. A. Davarakis, Costas Ganchev, Todor Granero, Roser Konstantas, Dimitri Kostoulas, Theodoros P. Lam, Tony Lucas, Mikkel Masuet-Aumatell, Cristina Moussa, Maher H. Nielsen, Jeppe Penelo, Eva |
author_facet | Fernández-Aranda, Fernando Jiménez-Murcia, Susana Santamaría, Juan J. Gunnard, Katarina Soto, Antonio Kalapanidas, Elias Bults, Richard G. A. Davarakis, Costas Ganchev, Todor Granero, Roser Konstantas, Dimitri Kostoulas, Theodoros P. Lam, Tony Lucas, Mikkel Masuet-Aumatell, Cristina Moussa, Maher H. Nielsen, Jeppe Penelo, Eva |
author_sort | Fernández-Aranda, Fernando |
collection | PubMed |
description | Background: Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders. Aim: The purpose of our project was to develop and evaluate a serious video game designed to remediate attitudinal, behavioural and emotional processes of patients with impulse-related disorders. Method and results: The video game was created and developed within the European research project PlayMancer. It aims to prove potential capacity to change underlying attitudinal, behavioural and emotional processes of patients with impulse-related disorders. New interaction modes were provided by newly developed components, such as emotion recognition from speech, face and physiological reactions, while specific impulsive reactions were elicited. The video game uses biofeedback for helping patients to learn relaxation skills, acquire better self-control strategies and develop new emotional regulation strategies. In this article, we present a description of the video game used, rationale, user requirements, usability and preliminary data, in several mental disorders. |
format | Online Article Text |
id | pubmed-3433177 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Informa Healthcare |
record_format | MEDLINE/PubMed |
spelling | pubmed-34331772012-09-05 Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study Fernández-Aranda, Fernando Jiménez-Murcia, Susana Santamaría, Juan J. Gunnard, Katarina Soto, Antonio Kalapanidas, Elias Bults, Richard G. A. Davarakis, Costas Ganchev, Todor Granero, Roser Konstantas, Dimitri Kostoulas, Theodoros P. Lam, Tony Lucas, Mikkel Masuet-Aumatell, Cristina Moussa, Maher H. Nielsen, Jeppe Penelo, Eva J Ment Health Review Article Background: Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders. Aim: The purpose of our project was to develop and evaluate a serious video game designed to remediate attitudinal, behavioural and emotional processes of patients with impulse-related disorders. Method and results: The video game was created and developed within the European research project PlayMancer. It aims to prove potential capacity to change underlying attitudinal, behavioural and emotional processes of patients with impulse-related disorders. New interaction modes were provided by newly developed components, such as emotion recognition from speech, face and physiological reactions, while specific impulsive reactions were elicited. The video game uses biofeedback for helping patients to learn relaxation skills, acquire better self-control strategies and develop new emotional regulation strategies. In this article, we present a description of the video game used, rationale, user requirements, usability and preliminary data, in several mental disorders. Informa Healthcare 2012-08 2012-05-01 /pmc/articles/PMC3433177/ /pubmed/22548300 http://dx.doi.org/10.3109/09638237.2012.664302 Text en © 2012 Informa UK, Ltd. http://creativecommons.org/licenses/by/2.0/ This is an open access article distributed under the Supplemental Terms and Conditions for iOpenAccess articles published in Informa Healthcare journals (http://www.informaworld.com/mpp/uploads/iopenaccess_tcs.pdf) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Review Article Fernández-Aranda, Fernando Jiménez-Murcia, Susana Santamaría, Juan J. Gunnard, Katarina Soto, Antonio Kalapanidas, Elias Bults, Richard G. A. Davarakis, Costas Ganchev, Todor Granero, Roser Konstantas, Dimitri Kostoulas, Theodoros P. Lam, Tony Lucas, Mikkel Masuet-Aumatell, Cristina Moussa, Maher H. Nielsen, Jeppe Penelo, Eva Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title | Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title_full | Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title_fullStr | Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title_full_unstemmed | Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title_short | Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study |
title_sort | video games as a complementary therapy tool in mental disorders: playmancer, a european multicentre study |
topic | Review Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3433177/ https://www.ncbi.nlm.nih.gov/pubmed/22548300 http://dx.doi.org/10.3109/09638237.2012.664302 |
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