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Teaching the Blind to Find Their Way by Playing Video Games

Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metapho...

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Detalles Bibliográficos
Autores principales: Merabet, Lotfi B., Connors, Erin C., Halko, Mark A., Sánchez, Jaime
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3446956/
https://www.ncbi.nlm.nih.gov/pubmed/23028703
http://dx.doi.org/10.1371/journal.pone.0044958
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author Merabet, Lotfi B.
Connors, Erin C.
Halko, Mark A.
Sánchez, Jaime
author_facet Merabet, Lotfi B.
Connors, Erin C.
Halko, Mark A.
Sánchez, Jaime
author_sort Merabet, Lotfi B.
collection PubMed
description Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metaphor. Despite the fact that participants were naïve to the overall purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional space and facilitates the learning and transfer of navigation skills to the physical world.
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spelling pubmed-34469562012-10-01 Teaching the Blind to Find Their Way by Playing Video Games Merabet, Lotfi B. Connors, Erin C. Halko, Mark A. Sánchez, Jaime PLoS One Research Article Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metaphor. Despite the fact that participants were naïve to the overall purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional space and facilitates the learning and transfer of navigation skills to the physical world. Public Library of Science 2012-09-19 /pmc/articles/PMC3446956/ /pubmed/23028703 http://dx.doi.org/10.1371/journal.pone.0044958 Text en © 2012 Merabet et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Merabet, Lotfi B.
Connors, Erin C.
Halko, Mark A.
Sánchez, Jaime
Teaching the Blind to Find Their Way by Playing Video Games
title Teaching the Blind to Find Their Way by Playing Video Games
title_full Teaching the Blind to Find Their Way by Playing Video Games
title_fullStr Teaching the Blind to Find Their Way by Playing Video Games
title_full_unstemmed Teaching the Blind to Find Their Way by Playing Video Games
title_short Teaching the Blind to Find Their Way by Playing Video Games
title_sort teaching the blind to find their way by playing video games
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3446956/
https://www.ncbi.nlm.nih.gov/pubmed/23028703
http://dx.doi.org/10.1371/journal.pone.0044958
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