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Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
BACKGROUND: The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (self-location) and 2) able to act in the virtual environment (possible actions). In this study, two main media...
Autores principales: | Havranek, Michael, Langer, Nicolas, Cheetham, Marcus, Jäncke, Lutz |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2012
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3476392/ https://www.ncbi.nlm.nih.gov/pubmed/22812540 http://dx.doi.org/10.1186/1744-9081-8-34 |
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