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Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?

BACKGROUND: Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients’ hand or arm movements. In the current paper we comparatively test the effectiveness of two characteristics of VEs in rehabilitation training when utilizing a 3D hapti...

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Autores principales: van den Hoogen, Wouter, Feys, Peter, Lamers, Ilse, Coninx, Karin, Notelaers, Sofie, Kerkhofs, Lore, IJsselsteijn, Wijnand
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3548715/
https://www.ncbi.nlm.nih.gov/pubmed/23036010
http://dx.doi.org/10.1186/1743-0003-9-73
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author van den Hoogen, Wouter
Feys, Peter
Lamers, Ilse
Coninx, Karin
Notelaers, Sofie
Kerkhofs, Lore
IJsselsteijn, Wijnand
author_facet van den Hoogen, Wouter
Feys, Peter
Lamers, Ilse
Coninx, Karin
Notelaers, Sofie
Kerkhofs, Lore
IJsselsteijn, Wijnand
author_sort van den Hoogen, Wouter
collection PubMed
description BACKGROUND: Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients’ hand or arm movements. In the current paper we comparatively test the effectiveness of two characteristics of VEs in rehabilitation training when utilizing a 3D haptic interaction device: Stereo Visualization (monoscopic vs stereoscopic image presentation) and Graphic Environment (2.5D vs 3D). METHOD: An experimental study was conducted using a factorial within-subjects design. Patients (10 MS, 8 CVA) completed three tasks, each including a specific arm-movement along one of three directional axes (left-right, up-down and forward-backward). RESULTS: The use of stereoscopy within a virtual training environment for neurorehabilitation of CVA and MS patients is most beneficial when the task itself requires movement in depth. Further, the 2.5D environment yields the highest efficiency and accuracy in terms of patients’ movements. These findings were, however, dependent on participants’ stereoscopic ability. CONCLUSION: Despite the performance benefits of stereoscopy, our findings illustrate the non-triviality of choices of using stereoscopy, and the type of graphic environment implemented. These choices should be made with the task and target group, and even the individual patient in mind.
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spelling pubmed-35487152013-02-04 Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive? van den Hoogen, Wouter Feys, Peter Lamers, Ilse Coninx, Karin Notelaers, Sofie Kerkhofs, Lore IJsselsteijn, Wijnand J Neuroeng Rehabil Research BACKGROUND: Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients’ hand or arm movements. In the current paper we comparatively test the effectiveness of two characteristics of VEs in rehabilitation training when utilizing a 3D haptic interaction device: Stereo Visualization (monoscopic vs stereoscopic image presentation) and Graphic Environment (2.5D vs 3D). METHOD: An experimental study was conducted using a factorial within-subjects design. Patients (10 MS, 8 CVA) completed three tasks, each including a specific arm-movement along one of three directional axes (left-right, up-down and forward-backward). RESULTS: The use of stereoscopy within a virtual training environment for neurorehabilitation of CVA and MS patients is most beneficial when the task itself requires movement in depth. Further, the 2.5D environment yields the highest efficiency and accuracy in terms of patients’ movements. These findings were, however, dependent on participants’ stereoscopic ability. CONCLUSION: Despite the performance benefits of stereoscopy, our findings illustrate the non-triviality of choices of using stereoscopy, and the type of graphic environment implemented. These choices should be made with the task and target group, and even the individual patient in mind. BioMed Central 2012-10-05 /pmc/articles/PMC3548715/ /pubmed/23036010 http://dx.doi.org/10.1186/1743-0003-9-73 Text en Copyright ©2012 van den Hoogen et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
van den Hoogen, Wouter
Feys, Peter
Lamers, Ilse
Coninx, Karin
Notelaers, Sofie
Kerkhofs, Lore
IJsselsteijn, Wijnand
Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title_full Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title_fullStr Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title_full_unstemmed Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title_short Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
title_sort visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3548715/
https://www.ncbi.nlm.nih.gov/pubmed/23036010
http://dx.doi.org/10.1186/1743-0003-9-73
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