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Fashion, Cooperation, and Social Interactions
Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3561397/ https://www.ncbi.nlm.nih.gov/pubmed/23382799 http://dx.doi.org/10.1371/journal.pone.0049441 |
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author | Cao, Zhigang Gao, Haoyu Qu, Xinglong Yang, Mingmin Yang, Xiaoguang |
author_facet | Cao, Zhigang Gao, Haoyu Qu, Xinglong Yang, Mingmin Yang, Xiaoguang |
author_sort | Cao, Zhigang |
collection | PubMed |
description | Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people’s cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed. |
format | Online Article Text |
id | pubmed-3561397 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-35613972013-02-04 Fashion, Cooperation, and Social Interactions Cao, Zhigang Gao, Haoyu Qu, Xinglong Yang, Mingmin Yang, Xiaoguang PLoS One Research Article Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people’s cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed. Public Library of Science 2013-01-31 /pmc/articles/PMC3561397/ /pubmed/23382799 http://dx.doi.org/10.1371/journal.pone.0049441 Text en © 2013 Cao et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Cao, Zhigang Gao, Haoyu Qu, Xinglong Yang, Mingmin Yang, Xiaoguang Fashion, Cooperation, and Social Interactions |
title | Fashion, Cooperation, and Social Interactions |
title_full | Fashion, Cooperation, and Social Interactions |
title_fullStr | Fashion, Cooperation, and Social Interactions |
title_full_unstemmed | Fashion, Cooperation, and Social Interactions |
title_short | Fashion, Cooperation, and Social Interactions |
title_sort | fashion, cooperation, and social interactions |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3561397/ https://www.ncbi.nlm.nih.gov/pubmed/23382799 http://dx.doi.org/10.1371/journal.pone.0049441 |
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